zoomer Posted May 4, 2016 Share Posted May 4, 2016 Unexpectedly coming from my side, even I have some wishes for completely "New" Features : 1. (infinite) Floor Object, like C4D 2. Access to Image Textures, stored in File, from Ressource Manager (with large preview, keep ing the original Name and File format) to organize, delete and import Textures. 3. Rounded Edges (Fake) Shader, Material Setting. 4. Again, Architectural Shift Camera. Image Plane Shift in Z (in VW, Y in C4D) sufficient. 5. Again, option to render and save by pixel resolution, external render window favored. 2 Quote Link to comment
0 rDesign Posted September 15, 2016 Share Posted September 15, 2016 I agree with all of these, especially #3. Rounded edges via shader #4. Architectural shift lens camera 1 Quote Link to comment
0 zoomer Posted September 15, 2016 Author Share Posted September 15, 2016 Thanks for pushing: Realized all requests are still valid. Quote Link to comment
1 Vectorworks, Inc Employee PVA - Admin Posted September 15, 2016 Vectorworks, Inc Employee Share Posted September 15, 2016 Requests submitted. VE-96132 1 Quote Link to comment
0 Andrew Davies Posted March 26, 2017 Share Posted March 26, 2017 I vote for these too - especially 1,2 & 5 - would love an infinite floor option . Quote Link to comment
0 Kevin McAllister Posted March 27, 2017 Share Posted March 27, 2017 (edited) On 2016-05-04 at 10:06 AM, zoomer said: Unexpectedly coming from my side, even I have some wishes for completely "New" Features : 1. (infinite) Floor Object, like C4D I would love an infinite floor object. I was working on something today that needed one and almost added it to the Wishlist forum myself before seeing this thread pop up. Kevin (The infinite floor would also be useful in Web View . See this thread - ) Edited March 29, 2017 by Kevin McAllister Quote Link to comment
Question
zoomer
Unexpectedly coming from my side,
even I have some wishes for completely "New" Features :
1.
(infinite) Floor Object,
like C4D
2.
Access to Image Textures, stored in File, from Ressource Manager
(with large preview, keep ing the original Name and File format)
to organize, delete and import Textures.
3.
Rounded Edges (Fake) Shader, Material Setting.
4.
Again, Architectural Shift Camera.
Image Plane Shift in Z (in VW, Y in C4D) sufficient.
5.
Again, option to render and save by pixel resolution, external
render window favored.
Link to comment
5 answers to this question
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