ChadL Posted May 2, 2016 Share Posted May 2, 2016 I am working on my first scripting project, with very little experience in scripting at all, hence why I am playing with Marionette. I am trying to do a basic duplicate array, where my x offset would have a value, as would the z, but nothing for the y. I don't see a node for this. What is the best way of doing this? Thanks for you help. Chad Quote Link to comment
AlanW Posted May 2, 2016 Share Posted May 2, 2016 (edited) HI, Been looking for the post by Luis M Ruiz where he has a lot of examples that will assist you getting into Marionette. Someone will know but here are a few from the post that may assist. HTH and Good Luck, if you get stuck ask here and others will be glad to assist. Edited May 2, 2016 by Alan Woodwell Quote Link to comment
ChadL Posted May 3, 2016 Author Share Posted May 3, 2016 Thanks for you help Alan, After looking over these I was able to get closer to what I needed. Quote Link to comment
AlanW Posted May 4, 2016 Share Posted May 4, 2016 Found the forum link to all the Files that Luis showed. A must for all Budding Marionette puppeteers. https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=217462#Post217462 Quote Link to comment
ChadL Posted June 3, 2016 Author Share Posted June 3, 2016 I am still struggling with how to make an array in 3d space. I am trying to make cubes and stack them. I keep finding that if I get my xyz for the starting point for each cube, and make rectangles to extrude they ignore the z coordinate. This makes sense to me why it doesn't work they are only 2d objects, but I have not been able find the work around. If I create extrude first I don't know how to duplicate array them. Thanks for any help. Chad Quote Link to comment
ChadL Posted June 3, 2016 Author Share Posted June 3, 2016 I am still struggling with how to make an array in 3d space. I am trying to make cubes and stack them. I keep finding that if I get my xyz for the starting point for each cube, and make rectangles to extrude they ignore the z coordinate. This makes sense to me why it doesn't work they are only 2d objects, but I have not been able find the work around. If I create extrude first I don't know how to duplicate array them. Thanks for any help. Chad Quote Link to comment
AlanW Posted June 3, 2016 Share Posted June 3, 2016 Hi, not near a computer to give you an example but you can sequence the base height the same way you are doing with the extrude top. Simple attach a sequence network to the bottom height of the extrude node, this will give you a starting z height. Alternatively you can sequence a move node. HTH Quote Link to comment
ChadL Posted June 6, 2016 Author Share Posted June 6, 2016 That was the trick I needed, Thanks! Quote Link to comment
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