ChadL Posted May 2, 2016 Share Posted May 2, 2016 I am trying to change the size of an existing texture, so when it is applied to my surface, it is sized to the surface. I used the 'set texture' node, and connected that to the texture input on the 'set texture size' node. For the size I used a 'dim' node. This seems to have no affect the size of the texture when running the script. I am starting to think that the 'set texture size' node is only for when you create a texture, not for using an existing one. What would be the method of changing the size for an existing texture? Thanks, Quote Link to comment
AlanW Posted May 3, 2016 Share Posted May 3, 2016 I haven't been able to get it to work. Refer Post https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=220305&Searchpage=1&Main=43932&Words=texture&Search=true#Post220305 Let me know if you get it to work. HTH Quote Link to comment
ChadL Posted June 9, 2016 Author Share Posted June 9, 2016 Is there a work around for this? Or is there a python script that will do this? I do not know python or VS, so any help would be great. Thank. Quote Link to comment
Nuno Antunes Posted December 2, 2018 Share Posted December 2, 2018 Hi, do you get any solutions for these? I’m having the same problem (control the size and rotation of an texture). You have found any additional nodes help in the last Vectorworks versions ? Quote Link to comment
Vectorworks, Inc Employee Stephan Moenninghoff Posted December 3, 2018 Vectorworks, Inc Employee Share Posted December 3, 2018 @Nuno Antunescheck out my Box objects. I am resizing the texture to fit to the lid for example. Does this help? Box.vwx Quote Link to comment
Nuno Antunes Posted December 4, 2018 Share Posted December 4, 2018 @Stephan Moenninghoff Tank you very much for your fast reply. Looking at your BOX object, I identify that the NODE that control the texture is the "SET TEXTURE MAP". I do not know if there is any documatantion explaining how this node work? What I need is to control offsetX, offsetY, scale2D, rotate. This will enter in the iSelector input. Do you know how this data should be input? There are several value that will enter in the same input!? How should be done? Thank you very much for your support/ help. Quote Link to comment
Nuno Antunes Posted December 4, 2018 Share Posted December 4, 2018 @Stephan Moenninghoff I believe I understand how this node Work. If for instance I want to rotate the Texture 90 degrees I should introduce in the SET TEXTURE MAP hObj - Object to control Type: Bolean iSelector - 4 (rotate2D) itemValue - 90 If I want to OffsetX the texture 15 meters, I should introduce a second SET TEXTURE MAP node with hObj - Object to control Type: Bolean iSelector - 1 (OffsetX) itemValue - 15 (meters) Please confirm if is this? Quote Link to comment
Vectorworks, Inc Employee Stephan Moenninghoff Posted December 4, 2018 Vectorworks, Inc Employee Share Posted December 4, 2018 1 minute ago, Nuno Antunes said: Please confirm if is this? Think so. It's been a while. I had a quick look inside the wrapper and it looks like this: Feed the values in according to the node description. You may have to string several of these together. Quote Link to comment
Nuno Antunes Posted December 4, 2018 Share Posted December 4, 2018 This node only affect the Mapping of the Object, not the entire texture of the file, correct. I'm asking this because my objective is to correctly apply wood texture on a furniture (several pieces), and on this I will have wood veins in several different directions (using always the same wood texture). Once again, thank you for your help. Quote Link to comment
Vectorworks, Inc Employee Stephan Moenninghoff Posted December 4, 2018 Vectorworks, Inc Employee Share Posted December 4, 2018 6 minutes ago, Nuno Antunes said: This node only affect the Mapping of the Object, not the entire texture of the file, correct. Yes, only the mapping. Quote Link to comment
Nuno Antunes Posted December 9, 2018 Share Posted December 9, 2018 @Alan Woodwell and @Stephan Moenninghoff Thank you a LOT for your support. I would not do it without your tips. I’m moving on with Marionette! Quote Link to comment
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