Phil hunt Posted April 25, 2016 Share Posted April 25, 2016 Wonder if it may be a nice idea for our talented forum members to post 3D model elements and how they were created It may give us all a better understanding of what can be created using the software and its numerous tools when I start a project I sometimes really have to think really hard how I am going to model certain items Sometimes successfully and sometimes not Just a thought but I think it could be really useful to us all Quote Link to comment
barkest Posted April 27, 2016 Share Posted April 27, 2016 It always sucks when you post and then you get no response so to avoid any tumbleweed blowing across this one I will kick it off with a model I made a while back and just re-rendered in 2016 with AO You can guess what it is and if you can't you probably don't have kids or its just badly modelled Quote Link to comment
Kevin McAllister Posted April 27, 2016 Share Posted April 27, 2016 You can guess what it is and if you can't you probably don't have kids or its just badly modelled Love it! KM Quote Link to comment
Phil hunt Posted April 27, 2016 Author Share Posted April 27, 2016 very nice steve maybe not one of my better ideas then........ Quote Link to comment
Phil hunt Posted April 27, 2016 Author Share Posted April 27, 2016 was going to post two of my sub d models but i didn't think anyone would be interested in a ball or a box that as far as i ever got with the tool ! Quote Link to comment
EAlexander Posted April 27, 2016 Share Posted April 27, 2016 Here's some of my older stuff. Feel free to ask questions. I'll post more when I have a bit more time. All are modeled in VW and rendered in Cinema 4D. The first 2 are University of Phoenix Stadium (in section views) for the Katy Perry Super Bowl Halftime Show, then an event space here in New York that used to be a church, and finally a Nespresso machine I built for the product launch. Quote Link to comment
barkest Posted April 27, 2016 Share Posted April 27, 2016 Great work Evan - is the nespresso rendered in VW (if so which version)? Quote Link to comment
EAlexander Posted April 27, 2016 Share Posted April 27, 2016 Thanks! It's rendered in Cinema 4D. A few years ago - didn't know much about rendering chrome back then Quote Link to comment
Benson Shaw Posted April 27, 2016 Share Posted April 27, 2016 Nice Up House, Barkest. Cool lighting, too! All really great, Evan! Is the RawSpace a fantasy? an as-built analysis? design for new? Thanks for showing! -B Quote Link to comment
barkest Posted April 27, 2016 Share Posted April 27, 2016 (edited) Here is another (not quite finished) all VW as was the previous one Its the local art gallery where we were doing some work Edited April 27, 2016 by barkest Quote Link to comment
zoomer Posted April 27, 2016 Share Posted April 27, 2016 Coolest VW Thread ever ! Quote Link to comment
EAlexander Posted April 27, 2016 Share Posted April 27, 2016 (edited) All really great, Evan! Is the RawSpace a fantasy? an as-built analysis? design for new? Thanks for showing! -B Thank you! The raw space is a real space called the Angel Orensanz Foundation. I was hired to model it for another designer who was working on a large scale wedding in there. I built it off of 4 hours of on site survey with a laser tape and photos... It didn't need to be 100% accurate. You can see the real space here. Barkest - looks amazing - is that straight out of VW? Edited April 27, 2016 by EAlexander Quote Link to comment
barkest Posted April 27, 2016 Share Posted April 27, 2016 Thanks 100% VW Real space is https://www.southampton.gov.uk/libraries-museums/art-gallery/ Southampton Art Gallery in the UK Quote Link to comment
Kevin McAllister Posted April 28, 2016 Share Posted April 28, 2016 (edited) This is a fun thread. Here's a few of mine. The colour ones combine VW & C4D. Kevin Edited April 28, 2016 by Kevin McAllister Quote Link to comment
Benson Shaw Posted April 28, 2016 Share Posted April 28, 2016 Wow! Gorgeous, Kevin! That proscenium view is super. -B Quote Link to comment
Phil hunt Posted April 28, 2016 Author Share Posted April 28, 2016 a couple from 2015 Quote Link to comment
Phil hunt Posted April 28, 2016 Author Share Posted April 28, 2016 presentation room.....ongoing Quote Link to comment
barkest Posted April 28, 2016 Share Posted April 28, 2016 The presentation room looks really good Quote Link to comment
Kevin McAllister Posted April 28, 2016 Share Posted April 28, 2016 Thanks for the kind words Benson. And thanks to everyone for sharing! Lots of great stuff. Kevin Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted April 28, 2016 Vectorworks, Inc Employee Share Posted April 28, 2016 (edited) Yessssssss show me what you got! I love rendering talks. Allow me to share a few snippets from our Rendering training, our own Luis Ruiz did the large majority of the work with some tips and a little input from myself. The video and files for which will be publicly available as soon as possible for you all to learn from or improve upon: Edited April 28, 2016 by JimW Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted April 28, 2016 Vectorworks, Inc Employee Share Posted April 28, 2016 A few from the Artistic modes, we made sure to include all of these as Renderworks Styles in the demo files so that users could use them for their own models: Quote Link to comment
Christiaan Posted April 29, 2016 Share Posted April 29, 2016 Here's how I model Velfac modular-style windows. It's a combination of native window objects, extrudes, auto hybrids, wall hole components and the only system I know of for showing window numbers in plan and elevation when using 3D symbols. The only problem with the numbering system is that you have to render the numbers using OpenGL in your elevations. The Hidden Line engine won't work. Quote Link to comment
mjm Posted April 29, 2016 Share Posted April 29, 2016 (edited) Absolutely awesome thread! beautiful work folks! When I left NYC for the west coast at the turn of the century, the Angel Orensanz space was a decrepit mess, often used by experimental arts groups as an inexpensive performing space. Looks like that trope has been stood on it's head. Edited April 29, 2016 by mjm Quote Link to comment
P Retondo Posted April 29, 2016 Share Posted April 29, 2016 Christiaan, thanks for sharing your window and door method. It works, but it's not parametric. Have you ever tried playing with Marionette or scripting to construct a parametric symbol? If I ever have a few days, I'm going to give that a try, based on your system. NNA would do well to look carefully at this example to see what a modern parametric window/door tool should be capable of doing. Constructing something with Python or VS is all well and good, but way too many VW elements are script-based and, hence, execute way too slowly compared to compiled core program elements. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.