domer1322 Posted April 24, 2016 Share Posted April 24, 2016 simple help needed: is there a way to make a brick texture that shows random color variation between bricks? I know how to use a repeating image, but this is unsatisfactory simply because it is a repeating image, and not like real-life random variation. Quote Link to comment
zoomer Posted April 24, 2016 Share Posted April 24, 2016 https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=225854&Searchpage=1&Main=44899&Words=brick&Search=true#Post225854 "If you select edit of your material in resource browser you will get the Material dialog. The Diffuse is the first one and called Color in VW. In the drop down at the bottom you will find the procedural (computer generated) shaders. One is for "Bricks". Once applied you can edit its settings. For the Bricks itself or the Gaps there are 2 colors each, which will get mixed together. There is also a setting to get some more variation into bricks colors. You can play with these until they look like you want. You can duplicate your Material at the end to create some Material Variants with different settings. You can also apply your Brick Shader from Color to the Bumb Shader to get some faked 3D depth. This should contain only gray values as different colors may have the same gray value." Quote Link to comment
zoomer Posted April 24, 2016 Share Posted April 24, 2016 (edited) Sorry, looks like the VW Bricks Shader has no real variation like I was used to have in other Apps. Edited April 24, 2016 by zoomer Quote Link to comment
domer1322 Posted April 26, 2016 Author Share Posted April 26, 2016 OK ... so it appears there is no solution. Anyone else have an idea? It used to be possible in a VW version from several years ago, but not now. Two steps forward, one step back. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted April 27, 2016 Vectorworks, Inc Employee Share Posted April 27, 2016 What version of Vectorworks did you do this in and how? Regressions are taken very seriously. Quote Link to comment
domer1322 Posted April 28, 2016 Author Share Posted April 28, 2016 I can't easily figure out which version used to do this ... but I'm pretty sure it was eliminated about 5 years ago, when the renderworks rendering engine had a major overhaul and introduced all these terms I don't understand ( like "Buya" "Pezo" and "Zada"). I attached a poor image, but look at the foundation brick and you'll see brick that have a different color shade, and they are not in a repeating pattern. It was made in 2005. Quote Link to comment
zoomer Posted April 28, 2016 Share Posted April 28, 2016 Sorry, looks like the VW Bricks Shader has no real variation like I was used to have in other Apps. Oh, Brick Shader is a relatively new invention in VW (2014) But if you watch the last part of the video, it doesn't look that bad. Maybe it's worth to try to load in some texture images with other scale (?) to create some variation. Quote Link to comment
domer1322 Posted May 22, 2016 Author Share Posted May 22, 2016 zoomer: thanks for the link. However, could anyone explain how the textures in the final few frames of zoomer's Utube link are made? I see bricks that are not repetitive (not based on an image) and have random colors ... but I sure can't figure out how to make that occur using the RW brick shaders. Everything I can figure out makes a repetitive pattern. Quote Link to comment
zoomer Posted May 22, 2016 Share Posted May 22, 2016 Is see a repetition of 3-4 bricks. But these are randomly ordered and even rotated. Maybe just an image texture used to highlight the displacement shader. Quote Link to comment
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