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Rendering gobos


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OK I keep running into this problem and I'd really like to know if it's a quirk of the system or if I should be doing something differently. Whenever I have a complex Set that I'm lighting, at a certain point textures stop rendering in the Viewport Camera. They'll work in the design layer no problem, but not on the sheet layer. If I "Edit Design Layer" through the Viewport, they render fine, but not when I return to the sheet layer.

Any help would be greatly appreciated.

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  • Vectorworks, Inc Employee

It may be the render mode, sometimes for a viewport the mode can become stuck, but switching it to Wireframe background rendering and then back to the desired Renderworks mode should unstick it. Zoomer is correct that OpenGL will not show gobos/lit fog.

However, if you create a new viewport from the design layer, does the new viewport have the same problems?

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  • 4 weeks later...

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