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Marionette Internal vs User Origin issue


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I am having a problem with Marionette networks being affected in files that have the User Origin offset from the Internal Origin.

The attached simple file and network demonstrates the problem. You can see that the polygon to be extruded is being offset by the difference in distance between the Internal Origin and the User Origin.

A file in which the User Origin and Internal Origin are synchronised would not have the same issue.

Is this working as designed?

Many thanks,

Martyn

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Hi Marissa,

Works perfectly in the test file. Thank you!

I'll doublecheck it in some beefier networks, but unless you hear back, assume it fixed :)

Would be interested to know if this issue may affect other nodes. I'll keep my eye out.

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  • 8 years later...

Hi @Marissa Farrell,

 

I'm having a similar issue. The get vertex node is giving me internal coordinates, but I need to get user coordinates. Is there a way to get the user origin shift so I can transform the internal coordinates?

I also have another doubt... I need the marionette network to handle multiple objects and perform a set of operations on each one separately... I have modified almost every node in this network to handle lists instead of single elements and loop through the list inside each node, so that the data coming from 1 object does not mix with the other. I think I may have to learn a bit more on how to handle lists and the data flow... could you take a look at some of the nodes in. this doc and point me in the right direction? Custom node.vwx

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