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Open GL Viewports


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I saw an earlier thread about this, but the question was never really answered. When I do an Open GL render of a perspective view on my design layer, everything looks correct. When I turn this into a viewport on a sheet layer, the same view looks pixelated. I've checked the viewport settings in the Object info and can't find anything that would cause the discrepancy. Thanks.

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  • Vectorworks, Inc Employee

This is normally because sheet layers default to 72DPI. This can be increased under Tools > Organization > Sheet Layers, select the sheet layer, edit it and then set the DPI to something closer to 150 or 300, then update the viewport.

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