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Rotating Bump Shader


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Good morning!

I have created a Texture using the "Noise" bump and have set "U" and "V" Scales to 200 and 25 to give the Texture a stretched appearance. Is there a setting (or, combination of settings), somewhere, that will make that stretch @ 60° instead of simply horizontal or vertical?

Here is an approximation of the desired outcome:

[img:left]http://www.landrudesign.com/Downloads/Braid.jpg[/img]

I know I can do this using an imported graphic through "Image" Color and I know Textures can be rotated through the OIP but...

1) As the Texture is to be VectorScript-generated, I'm needing to stay within the settings reachable via code (essentially, the Texture definition dialog parameters) without needing to import an external Resource.

2) The Texture is being applied through a PIO and the rotation parameter isn't available to the user.

Thanks.

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