DomC Posted February 17, 2016 Share Posted February 17, 2016 Hi There are some nodes, which produces different results in a 3D or a TopPlan View. (Examples: Ungroup 2D/3D Symbol, Get Bounding Box) So the idea was, to make a "GetView" at the start of a script and make a "SetView" at the end of a Marionette network. So far I was able to put that togheter. Existing Problem: At the End of the Network I have a Node, that executes vs.SetLayerRenderMode(vs.ActLayer(),act_rendermode,True,False) This seems, to set my render-mode to the right value. But it won't re-render my screen. Maybe because there is a conflict to the internal marionette ReDraw system. I tried ReDraw, ReDrawAll Anyone has an idea how to fix that? Quote Link to comment
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