the frog Posted February 12, 2016 Share Posted February 12, 2016 hello problem of the day: How can I insert a marionette objet in a wall and choose the insertion point? I only have 3 possibilities in the OIP (see picture)of course they don't match my will. The rest works place in the wall ant altitude Quote Link to comment
AlanW Posted February 12, 2016 Share Posted February 12, 2016 Hi, Are the marionette objects a Symbol? and do you have the check box ticked for insert in walls for the symbol? Quote Link to comment
the frog Posted February 13, 2016 Author Share Posted February 13, 2016 hello Alan No the object is not a symbol (see the file) the purpose is to get a multi choice showcase where deepness can be change in the OIP easily. Therefore it is important to be able to change the insertion point to be able to place the case where I want it, the frame being align, or in front of the wall. The next step will be to manage for the frame (cadre in the file) not to be taken into consideration at the minute it pops out of the wall.Then the wall would be against the sides. excuse the mess in the script cleaning is on its way Quote Link to comment
AlanW Posted February 13, 2016 Share Posted February 13, 2016 (edited) Hi, Not sure if I have this right but it seems that you could simplify the network a lot. See attached file. There is a rectangle node that Sarah put into one of her networks that gives the origin which is a time saver. Watch Video here. HTH Edited February 14, 2016 by Alan Woodwell Quote Link to comment
the frog Posted February 15, 2016 Author Share Posted February 15, 2016 Alan thank you for the help Yes you where right the script was a mess I rewrote it completely starting with the famous “rectangle” and as well having the center of the visible part of the glass as non-moving point. This way the size of the showcase in the OIP is what you need to see and not the technical parts. At the end the script is heavy because when you want to hold the glass at the right place you have to dig into the base and add some sides (cut as well) and everything is related. At this minute I encounter: - a “problem” with the rectangle and the center connection in the node. Applying a point 2 or 3d won’t change the rectangle place, it stays at the 0,0 of the plan. Of course if you use the old code with “origin” in the script we are back to the beginning the insertion point is at the bottom left. -I don’t know: - how to change the insertion point of the resultant object - how to change the insertion possibilities in the OIP for a wall Thus to be able to decide exactly where my showcase is in the deepness of the wall (see picture) Last thing; please untill this object is finished it is not to be shared. You can download it to test or play but not diffuse it Thanks Quote Link to comment
the frog Posted February 15, 2016 Author Share Posted February 15, 2016 I realize the “last thing” sentence could be badly interpreted… Apologizes to anybody feeling hurt Quote Link to comment
AlanW Posted February 15, 2016 Share Posted February 15, 2016 (edited) Hi, certainly no offence taken. To get the hole to cut in I think you need to use hole geometry node from the skylight example but have not been able to understand how to use it yet. Will look later or maybe some can break it out and place a simple box with a smaller hole and cut it into a wall. HTH Edited February 15, 2016 by Alan Woodwell Quote Link to comment
DomC Posted February 16, 2016 Share Posted February 16, 2016 Have you tried out to do wall hole with locus points? I think im some cases locus points could maybe do the hole right, without using hole geometry Quote Link to comment
DomC Posted February 16, 2016 Share Posted February 16, 2016 Have you tried out to do wall hole with locus points? I think im some cases locus points could maybe do the hole right, without using hole geometry Quote Link to comment
the frog Posted February 16, 2016 Author Share Posted February 16, 2016 No very strangely the marionette objects cuts the wall directly so I never tried to cut it another way. My next try is to get Marissa’s rectangle to move from the 00 position so I could put a 2d point at the beginning of the script. At last I will add a 3d I don’t know what in front of the object with the Y in the OIP to be able to change the apparent place of the object. Quote Link to comment
Vectorworks, Inc Employee SBarrettWalker Posted February 16, 2016 Vectorworks, Inc Employee Share Posted February 16, 2016 The rectangle node you are using is incorrect. Here is a fixed version that will move past the origin. Quote Link to comment
the frog Posted February 17, 2016 Author Share Posted February 17, 2016 THANK YOU Sarah It is great The object runs fine and I added an insertion point in the OIP. So now it moves inside the wall the right way. The last bizarre thing comes with the textures. If I change dimension in the OIP being in open GL or render the glass texture switches to another randomly. If I change being in wired? (filaire in the French version) textures are kept the way they should be. Quote Link to comment
AlanW Posted February 17, 2016 Share Posted February 17, 2016 Hi, Yes I notice that the textures change in a lot of different networks I run. The thing I would like to happen with the insert in wall is the smaller section of the box should be the cut-out, but the overall symbol size seems to be the cut hole. Can a node be set-up to make this happen?"? Thanks Quote Link to comment
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