RickR Posted February 9, 2016 Share Posted February 9, 2016 I applied a tile to some rectangles. How do I active local mapping? Just setting it for the Attributes node doesn't seem to do it. Quote Link to comment
AlanW Posted February 9, 2016 Share Posted February 9, 2016 (edited) Hi, I was hoping that the textures would change with these nodes but it Seems I have a bit to learn about them, but I understand that these will do the trick. If you lose the texture just reselect the Texture node and select on in the OIP. If you change the scale it seems to only change the texture and not the scale. One of the Brains Trust will let us know. Thanks in anticipation. Edited February 9, 2016 by Alan Woodwell Quote Link to comment
RickR Posted February 10, 2016 Author Share Posted February 10, 2016 Hi, I am using Tiles the fill type, not Textures of tiles. Controlling the details of any fill seems fairly complex. I'm starting to think I should just create the lines from scratch. Quote Link to comment
AlanW Posted February 11, 2016 Share Posted February 11, 2016 Ok if patterns and fills look at the file at the end of this post I go through how to input the fills and patterns. HTH https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=220016#Post220016 Quote Link to comment
RickR Posted February 11, 2016 Author Share Posted February 11, 2016 Here is what I've done. Baby steps! Quote Link to comment
AlanW Posted February 11, 2016 Share Posted February 11, 2016 Rick, Can you add a picture of what you are trying to achieve please, this way we may be able to make a network differently to show you the options for creating your solution. Thanks Quote Link to comment
RickR Posted February 12, 2016 Author Share Posted February 12, 2016 The rectangle in the file is how each of the side rectangles should appear. I've been just using the tile in a rectangle. Local Mapping keeps the tile from stretching and twisting. I've also used it as a wall component as it follows the wall automatically. The long story (see post on object questions) is that I'm building a more realistic curtain object. One that does many things standard Softgoods objects don't. I'm hoping to leverage the Softgoods objects for what they do well and so I can still use them where they work. I'm starting to think the simple way is to take the object that the Tile is built from, and repeat it as needed. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.