TDWrks Posted February 5, 2016 Share Posted February 5, 2016 Wondering if this can be done? I've tried messing with class overrides and surface hatch edit within texture, but can't seem to get results. Can set sketch on items within annotation (or leave default VP sketch), but not those generated from design layers. Let me start with what I'm trying to do: Frequently use custom sketch settings for elev, plans, perspectives on SLVP (for prelim design). When sketch is applied to hatches problems often occur. Typical example: overshoot, wobble, etc. that look great on main elements of a building elevation will be applied to a surface hatch and look terrible. Windows are a prime example: I use a fine "crosshatch" surface hatch associated with my glass texture to get windows to read "dark" in hidden line render, but the overshoot will obscure muntins, run well past sashes and generally look like a mess. Any advice appreciated, thanks, Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.