Jump to content

Recommended Posts

Well,

Can get the hand to rotate but they stay in fixed but you can see the other one rotating.

Any help gratefully accepted.

Run second file and the hands move to a new location, but i wanted them to tick around in one location.

Edited by Alan Woodwell
Link to comment
  • Marionette Maven

Alan,

The animate node that you're trying to use in this file won't really help you out.

I've attached a revision of your Clock_02 file. The change I made is to the "Transform2" node (again). If you open it up and take a look at the bottom, I added the line "vs.ReDrawAll()", this line will update your drawing area with the new rotation each time the node gets run.

I also edited the logic behind your sequence. In this case, we want to rotate it -30 degrees each step because we're adding to the previous location. A negative angle will move us clockwise. If we were to leave it with the sequence you were using before, the line would move in different increments, which isn't what you're looking for.

Let me know if this makes sense and if you have any questions!

Marissa

(I'll try to get a node that will just update the view without having to append code to the node. I tried briefly for this example, but failed. :/)

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...