Shannahans Posted January 27, 2016 Share Posted January 27, 2016 Hi, I'm aware that furniture falls into it's own class within Vectorworks, and placing a piece of furniture as a symbol will default to "Furniture-Main" in the classes palette. I have amended the class settings for this (pen thickness), however when I print my viewport, there is still some pieces of furniture that are displaying thicker than others. I've double-checked that all furniture is definitely within the same class, and even tried creating a separate class for my furniture under the settings I want, but still no luck. Please can someone help? Thanks! Quote Link to comment
Pat Stanford Posted January 27, 2016 Share Posted January 27, 2016 Check some of the objects inside the symbols. My guess is that some of the line thicknesses are not set to By Class. These objects will then show at whatever weight they were drawn as. They may be thinner than our viewport override or thicker, but they will show as different than what you expected. Quote Link to comment
Ron Kwaske Posted February 5, 2016 Share Posted February 5, 2016 A lot of symbols have objects within the symbol on a class called 'None.' Double click the symbol and review or edit both the 2d and 3d component. You might even consider changing the class for better control. Quote Link to comment
Raoul Juneja Posted February 23, 2016 Share Posted February 23, 2016 Related question: When making blocks in AutoCAD, I make sure that all objects inside the block are on layer 0, so that when I insert the block in a particular layer, the block takes on the graphic attributes of that layer. That doesn't seem to work in Vectorworks. If I make a furniture symbol with the objects in the None class, then insert it in the Furniture class, the symbol retains the graphic attributes of the None class. What is the proper way of assigning classes to objects within the symbol and the symbol as a whole? Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.