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How to get actual camera center of view?


mattao

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Hi everyone

I am curious if I could implement a SWAP object based on camera position.

It could help to automatically swap symbol from high def version to low def version if they are "far" from the camera.

A low def Ivy could become full 3D as you come near of it. A textured box for a fridge could get more detail as you zoom in.

It seem easy to swap the symbols but I can't figure to get the point of view center.

Thanks

Mat

Edited by mattao
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