We have traditionally drafted using the polyline or polygon tools when beginning a project and then used the CREATE OBJECTS FROM SHAPES command to change geometry into smart, plug-in objects. We carefully draw our original linework using 'tangent arc' or 'point on arc' drafting modes (never bezier or cubic). We have become aware that, for some reason, creating objects from these shapes (i.e. hardscapes, landscape areas, etc,) irreversibly alters the vertex types of the original linework and no longer allows for the point on arc editing of the converted object.
I can only imaging that this vertex conversion adds unnecessary memory to the object being created. It also creates difficulties when adding or clipping surfaces and is just more cumbersome and less accurate to work with and dimension later. I have found the only way to maintain the original vertex geometry is to draw the original objects using the Hardscape Tool, Landscape Area Tool, etc. This doesn't always work from a workflow standpoint though as we do a lot of adding and clipping of surfaces to minimize drafting errors.
I don't imagine this is an intentional feature, and if it is, I can't imagine why. Please fix this at some point.
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ericjhberg
We have traditionally drafted using the polyline or polygon tools when beginning a project and then used the CREATE OBJECTS FROM SHAPES command to change geometry into smart, plug-in objects. We carefully draw our original linework using 'tangent arc' or 'point on arc' drafting modes (never bezier or cubic). We have become aware that, for some reason, creating objects from these shapes (i.e. hardscapes, landscape areas, etc,) irreversibly alters the vertex types of the original linework and no longer allows for the point on arc editing of the converted object.
I can only imaging that this vertex conversion adds unnecessary memory to the object being created. It also creates difficulties when adding or clipping surfaces and is just more cumbersome and less accurate to work with and dimension later. I have found the only way to maintain the original vertex geometry is to draw the original objects using the Hardscape Tool, Landscape Area Tool, etc. This doesn't always work from a workflow standpoint though as we do a lot of adding and clipping of surfaces to minimize drafting errors.
I don't imagine this is an intentional feature, and if it is, I can't imagine why. Please fix this at some point.
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