bcd Posted December 17, 2015 Share Posted December 17, 2015 (edited) I'd like an option to Use the Default Lighting instead of any placed lights. Currently once a single light or lighting instrument is placed in a drawing the Default switches off. This often isn't helpful. 'too dark to see" Edited December 17, 2015 by bcd Quote Link to comment
0 Vectorworks, Inc Employee PVA - Admin Posted December 17, 2015 Vectorworks, Inc Employee Share Posted December 17, 2015 Adding this to an existing request. Quote Link to comment
0 Andy Broomell Posted December 17, 2015 Share Posted December 17, 2015 This would be great! Currently I place all of my Light objects on a particular class, because if you turn off that class so none of the lights are visible, then you get back the default lighting. This is particularly useful when working in OpenGL because I've found that anything more than a light or two and OpenGL starts to look like crap, often over-exposing (plus there's an 8-light limit). Perhaps an additional request would be under OpenGL Options to have a checkmark for "Use Lighting", similar to how you can choose whether textures are used. Then I could leave all my lights visible but be able to switch into OpenGL and have the default lighting. Since OpenGL options are saved into Saved Views it would be very versatile. Quote Link to comment
0 Vectorworks, Inc Employee PVA - Admin Posted December 17, 2015 Vectorworks, Inc Employee Share Posted December 17, 2015 Perhaps an additional request would be under OpenGL Options to have a checkmark for "Use Lighting", similar to how you can choose whether textures are used. Then I could leave all my lights visible but be able to switch into OpenGL and have the default lighting. Since OpenGL options are saved into Saved Views it would be very versatile. I like this a lot, adding this comment to the report explicitly. Quote Link to comment
0 zoomer Posted December 17, 2015 Share Posted December 17, 2015 The Lights should be controlled through Light Lister from Visualization Palette only. It totally confuses me when I have to make my Heliodon Class visible to make it working for Renderings. Otherwise I want it off to neither see the Heliodon again nor accidentally editing it. At least it works when Class is grayed but often forget it when ALT-switching all Classes. Quote Link to comment
0 bcd Posted December 17, 2015 Author Share Posted December 17, 2015 Adding this to an existing request. nice Quote Link to comment
0 Benson Shaw Posted December 17, 2015 Share Posted December 17, 2015 +1 @Zoomer Similar to your strategy for gray the Heliodon class. I often put my Heliodon at 0,0,0 in its own layer, often gray the layer to make the Heliodon symbol invisible in renders, but still have the light. And I know where it is if I need to work with the symbol. Similar to your strategy for gray the Heliodon class. -B Quote Link to comment
0 zoomer Posted December 17, 2015 Share Posted December 17, 2015 Yes, extra Layer and Class for Lights, Heliodon and Cameras. You have to manually check before every heavier Rendering - if they were really on/grayed. Cameras nerve even grayed because they are recognized when Zoom to Objects. Similar the Heliodon, its Symbol is listed in the Purge Dialog. When deleted the Heliodon is corrupt. Its Symbol folder is free to purge too, or when renamed you will even get more Heliodon Symbols if you create more than one .... Quote Link to comment
Question
bcd
I'd like an option to Use the Default Lighting instead of any placed lights.
Currently once a single light or lighting instrument is placed in a drawing the Default switches off. This often isn't helpful.
'too dark to see"
Edited by bcdLink to comment
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