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Heya,

Was looking at these headsets (www.wareable.com/headgear/the-best-ar-and-vr-headsets) and was wondering up if anyone has had any experience getting models from Vectorworks or C4D into the Unreal Engine?

Thanks.

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I don't have personal experience with this, but since Vw doesn't have UV mapping you would have to send it to Cinema 4D (or another dedicated 3D application) before you could bring the assets into UE. You cannot go straight from Vectorworks to UE4.

See this related post in another discussion thread.

Here's a link to a tutorial on the basic UE4 workflow for arch viz: Their example uses 3DS Max, but it would be similar for C4D.

Unreal Engine for ArchViz tutorial : evermotion.org

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You can't control a UVW Map in VW directly.

But when exporting VW to Cinema, the Size of the "Renderworks Texture" (Material)

will come in as a UVW in the Material Tag of each Object, with Offsets.

I think the same applies for FBX Export.

Don't know which import formats are supported by UE.

If it eats FBX or something from C4D, you should not have any work with Texture Sizes,

looking similar to VW, until you want to change something (?)

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VW kind of does have UV mapping you just can't get at it.

I can import an .obj the map type is called imported. I can scale the object and the map will auto scale and I can swap out the texture and the map will remain.

Edited by barkest

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