CharlesD Posted December 1, 2015 Share Posted December 1, 2015 Hey guys. Trying to create a ladder where the fixtures hang "natural" Plot and model view always yokes the fixtures straight out. Thought the solution was to "Set 3D orientation" however that mucks up the 2D symbol. What's the solution here? Thanks! Quote Link to comment
michaelk Posted December 1, 2015 Share Posted December 1, 2015 Use "Set 3D" in the OIP of the instruments to make the yolks point towards the bottom of the ladder. Imagine you took the ladder after it was hung and laid it on the deck. That's what it should look like hth mk Quote Link to comment
CharlesD Posted December 2, 2015 Author Share Posted December 2, 2015 Hi mk I think that's what I tried. Take a look at the attached photo sequence. Did I do it incorrectly? Thanks! Quote Link to comment
C. Andrew Dunning Posted December 3, 2015 Share Posted December 3, 2015 Trying to create a ladder where the fixtures hang "natural" What's the solution here? Thanks! See attached... 1) Create Lighting Device Symbols that are side-hung assuming the ladder is lying flat on the ground. A side-hung Symbol simply has the 2D portion offset from the Insertion Point. Mine are off the back of the fixture. 2) Define a "Model Geometry" and a "Plot Geometry" Design Layer. Make the latter active and insert a Lighting Pipe Ladder instance. 4) Insert Lighting Devices on the ladder, making sure "Set 3D Rotation" is toggled "on" and that a value of 90 is entered into "X Rotation." 5) Make the "Model Geometry" DL active. 6) Create a ViewPort on that DL, making the "Plot Geometry" DL visible in the VP. 7) Change views and flip the VP on-end. The LDs will "hang" and "focus" correctly. Make sense? Quote Link to comment
CharlesD Posted December 4, 2015 Author Share Posted December 4, 2015 Hi Andrew I see what you are saying... Interesting concept that solves another issue that I haven't even gotten to you. Thank you for sharing. I think my issue is different: If you check my upload photo sequence you will see that when I rotate my 3D geometry my 2D geometry rotates as well such that what was the outline of leko now becomes a single line. I would have assumed that setting the 3D orientation of a hybrid object would affect 3D geometry only. What I am seeing is that 2D geometry is also rotated. Does that make sense? Cheers. Quote Link to comment
C. Andrew Dunning Posted December 4, 2015 Share Posted December 4, 2015 What I am seeing is that 2D geometry is also rotated. The Symbol for your PAR might be corrupted. Try editing the 2D portion and make sure that that geometry is on the Screen Plane. You might have to edit the 3D potion and modify geometry you want to be 2D. Quote Link to comment
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