Phil hunt Posted December 1, 2015 Share Posted December 1, 2015 I have created a symbol. Frame with glass so 2 objects I have named 1 frame and 1 glass so 2 classes. I then went to save the symbol and gave it a name (frame) but comes up with name already exists.... I thought the class and symbol were differing items and could therefore have the same name...I know I can just rename the symbol to frame 1 to overcome Why do I get this (already exists) Quote Link to comment
Hippocode Posted December 1, 2015 Share Posted December 1, 2015 I believe nothing in VW is allowed to have the same name. Quote Link to comment
Phil hunt Posted December 1, 2015 Author Share Posted December 1, 2015 ok thanks Quote Link to comment
zoomer Posted December 1, 2015 Share Posted December 1, 2015 I believe nothing in VW is allowed to have the same name. That's not that good. The warning comes very often for me. And I am not sure if the warning will always appear when needed or if there are special cases where you are able to set a name used before and get in big trouble with your design file. Theoretically you have to name everything with a prefix to not be limited in giving useful names and to avoid problems, like : Class : CLS_Glass Texture: RWT_Glass Symbol : SMB_Glass .... Quote Link to comment
Benson Shaw Posted December 2, 2015 Share Posted December 2, 2015 (edited) Or a suffix can work and dash (except for class names) or space works for me. The underscore may look best, but requires two keys. It's really inconvenient because of so many categories that might have same name. Class, Layer, Symbol, Texture, Sheet Layer, Viewport, Drawing Title, Record Field, Story, Level, probably loads of others. -B Edited December 2, 2015 by Benson Shaw Quote Link to comment
Kevin McAllister Posted December 2, 2015 Share Posted December 2, 2015 This goes back to a wish I made a long time ago about VW using hidden IDs behind the scenes as unique identifiers freeing up the user to use duplicate names when needed. KM Quote Link to comment
Bas Vellekoop Posted December 2, 2015 Share Posted December 2, 2015 +1 for hidden IDs Quote Link to comment
Dieter @ DWorks Posted December 3, 2015 Share Posted December 3, 2015 Nothing wrong with the duplicate names if you use prefixes for your resources. I Always use [XX], where XX depends on the kind of resource, like [WS] (wall style) [sB] (symbol), [TT] (texture), .... This also makes it easier to see what each is when you are viewing them as a list of names. Quote Link to comment
Miguel Barrera Posted December 3, 2015 Share Posted December 3, 2015 It seems that the naming scheme is based on a master name list for the document and consequently, you cannot name two things the same. The id workaround, which is how the class list functions, is good for the user but for the programmer, it can become a nightmare because if you are looking for a single item, you would have to search in another list with objects of the same name. In my opinion, it would be better if they separate the master list into individual name lists for all drawing objects as a group and then for each resource type. Quote Link to comment
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