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Script replace pattern with fill


calsan

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Get the RGB Value by hovering over the fill in the attirbutes palette.

Multiply each RGB value by 256

Actually, multiply RGB values (0..255) by 257. This will map RGB=255 to 65535 and RGB=0 to 0. The shades in-between will be evenly distributed. For the non-picky person the difference is mostly negligible, but you can probably tell, I am not a non-picky person.

HTH,

Raymond

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