the frog Posted November 22, 2015 Share Posted November 22, 2015 Hi first try for a multicurved object with customizable parts the baluster is shown Open GL double click to get the script and do not hesitate to open the wrapers I'll be glad to see script improvements Quote Link to comment
AlanW Posted November 23, 2015 Share Posted November 23, 2015 (edited) Thanks for sharing this. Looks like you really need to think this through on paper first as you are really telling the computer every step in the process, move this, rotate this, put this here etc. One needs to fully understand each node in my case laymen terms as I am not a programmer ( like set object marker - what does it do in layman s terms) and many others. The more posted here or tutorials would be great. Thanks Edited November 23, 2015 by Alan Woodwell Quote Link to comment
AlanW Posted November 24, 2015 Share Posted November 24, 2015 hi, Looking in your script for the node maths "Ordered Points" doesn't seem to be in my program, is there an update or is it just another countries extra rollout?? Quote Link to comment
the frog Posted November 25, 2015 Author Share Posted November 25, 2015 Sorry for not replying lots of other things to do This is my first attempt to program so I have been looking in the forum how the scripting was working. Each node has an explanation button to understand what is needed for the node to work. About the ordered points I don’t think the French version have more nodes, I must have found it somewhere in the forum but double check in the list... I found a script mistake trying to play with the scales because the mathematical relation between the size of the multiplied object and the offset is wrong. I’ll have to correct it than it would be nice if a baluster specialist would give the node the right names (I know them in French). Then on the same principle I will expand the script to be able to change easily from circles to squares and get a full baluster library. Quote Link to comment
the frog Posted November 27, 2015 Author Share Posted November 27, 2015 After working a bit the second version Encountered some problems with wrapers and ordering numbers. I wanted to put the names in order in the "object info" but than it returns script error. So thats how it is... messy. Now you can realy modify sizes added the french names of the baluster parts Quote Link to comment
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