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the frog

reverse Marionette

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I am lazy so I dream of a reverse tool.

Tryin to design a specific curve this is easy to do in nurbs with the right amont of degrees.

I would love to be able to design the curve and get the marionette scrip the same as export vector script.

Being new in scripts I tryed from:

BeginPoly;

MoveTo(2.515124700703049,3.958604701969694);

ArcTo(2.254225818670491,3.835514143005244,0);

ArcTo(1.950289220602551,3.641179164551582,0);

ArcTo(1.804982281053177,3.428197663297837,0);

ArcTo(1.803666905534382,1.521101740934782,0);

ArcTo(2.588074897168778,0.568500972819652,0);

ArcTo(3.312207228241957,0.049195109604293,0);

LineTo(3.537153006384293,0);

EndPoly;

So my question in that case is what is the equivalent of ArcTo in Marionette?

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I don't know whether this will work, but since Marionette is Python-based (not Vectorscript), maybe you could create a custom Marionette node containing the Python script version of VS:ArcTo? (The rest of your poly script would need to be Python as well, not Vectorscript). Just a thought.

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hello

found a way to make it work... long because all the points have to be written on paper and then entered into the list.

you can see the result.

It's in french but easy to understand a baluster model where all the pieces can change size.

of course with get texture at the end...it would be better

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hi

I have a problem ordering the inputs attached to the wrapers.

When I use the numbers and then wrap the script it returs a string error. If I have a number at the end of my text it is the same, like if a number in the string was considered as ordering number wherever its place is in the name.

Whith the file essais balustre 2 (in the other Marionette post)without number the script wraps fine, with it bugs.

Any idea?

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