Jump to content
Sign in to follow this  
patrickmcdesign

Human figures in Final quality rendering issue

Recommended Posts

Alright, I'm working on a project using spotlight in vectorworks 2016. I have the scene set up, the lights are on, and I have human figures in the scene as well. When I go from OpenGL to final quality renderings things then go south. The lights are rendering, the set is rendering, but my human figures are coming out black. I've used this program before for the same type of thing, but this is the first that its ever done this to me. Any idea why my people are rendering like this?

Share this post


Link to post

Do they do this when in a document on their own? Just copied and pasted into a new blank file?

If its a rush, you can often ungroup them and their component parts can be manually retextured, but that shouldn't be needed if they appear properly in OpenGL.

Share this post


Link to post

To confirm: In the new blank file the behavior is the same? You get the odd blackening? If so, post that test file and I can have a look.

Share this post


Link to post

Confirmed here as well, even in 2016. However, the Human Figure tool was marked Legacy in the last revision, its possible that bugs on it won't be addressed until a replacement is developed. Submitting this as a bug now in any case.

Share this post


Link to post

I am having the same problem as posted previously on the forum. Does anybody have a good (free) repository of 3D human figures they can recommend?

Share this post


Link to post

'Good and free' - well, you often get what you pay for - but a Google search for 'people 3ds free or 'people obj free' will bring up some options. You'll have to import them into Vw as either .3DS or .OBJ files, respectively.

There is also the 3dWarehouse with collections of free 3D SketchUp people.

HTH.

Share this post


Link to post

Thanks

I understand the mutual exclusivity between 'good' and 'free' :-)

It's somewhat annoying though that vectorworks has effectively removed the extremely useful human figure tool without offering an alternative

Share this post


Link to post

It was a very useful tool, but the geometry it created was seriously problematic. Even before the rendering issues in this thread, the level of complexity in just a handful of them (for really, not-that-attractive figures) could bring slower machines to a crawl.

I am not sure if the intention is to replace this tool with another similar tool that creates more attractive/efficient geometry, or if the plan is to move more to image props/3D symbol libraries of people. I'll ask.

Share this post


Link to post
Thanks Jim

It would be good to know if something is in the pipeline before I put my hand in my wallett

Personally I have not seen evidence of anything in the near future related to this topic, certainly not within the bounds of this version. It may very well be worth it to pay for what you need now.

Share this post


Link to post

The human figure tool, as much of a disaster as it can be, has been of enormous use to me, in that I can create poses resembling that of the piece I am designing. This is very helpful to the artistic directors I work with. Anyone know of another tool, usable in VWX, which allows this kind of flexibility?

  • Like 1

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...