LarryO Posted November 12, 2015 Share Posted November 12, 2015 Does anyone know if it is possible to call a plug-in from within the vectorscript of another plugin. I would find it useful to be able to place an instance of a wide flange beam or a channel in my script. Quote Link to comment
Dieter @ DWorks Posted November 13, 2015 Share Posted November 13, 2015 (edited) You can use http://developer.vectorworks.net/index.php/VS:CreateCustomObjectN to create a plugin instance in yours. Edited November 13, 2015 by Dieter @ DWorks Quote Link to comment
LarryO Posted November 14, 2015 Author Share Posted November 14, 2015 THANKS Now to figure out which variables will properly set that crazy WideFlange beam PIO Quote Link to comment
Hippocode Posted November 14, 2015 Share Posted November 14, 2015 THANKS Now to figure out which variables will properly set that crazy WideFlange beam PIO Open an empty drawing. Place one of those objects and configure it. Export to vectorscript and you'll find everything you need. :cool: Quote Link to comment
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