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Atribute Mapping Misery


Kaare Baekgaard

Question

I hate that every attempt to use the Atribute Mapping Tool on anything other than square objects becomes a battle, that I loose:

Click-drag click click click-drag click click #∞'*&dam itclick drag click click *§hit click drag click click click click-drag click click #∞'*&hell click drag click click *§uck click drag click click click ––

...and the texture is still nowhere near the place, I need it to be. The cylinder and sphere mapping types are singularly appalling beyond all comprehension.

I wish this tool would work.

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Sorry for the rant, Jim

There is a work-around that fellow sufferers should know about:

Draw a little square in front or top view. Extrude the square to zero height and place it, where you want the origin of the texture to be.

Use the 'send to back' command on the square and add-solid it to the object, that you want to use the atribute mapping tool on.

Now the origin of the texture will orient itself to the square.

After using the tool, enter the solid and delete the square.

Edited by Kaare Baekgaard
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