We were hoping that in V2016, Landmark would add components to the hardscape plug-in objects, similar to those of walls and now roofs in architect. It would be great, when placing a hardscape, to include in one object, the entire profile of a hardscape installation assignable by class.
This would include, as part of the "slab" thickness, the base materials, any fabrics/geotextiles, drainage, etc. With the new site modifier features of hardscape objects in v2016, site models would respond to the total thickness of a hardscape installation and therefore provide more accurate excavation numbers as a result of base thicknesses. Schedules could then calculate quantities of base materials without having a derivative or hardscape areas. This could also then be used to create simple, self-correcting details for variable hardscape installations.
I could image a similar engine backing other Landmark plug-in objects such as landscape walls, roads, etc.
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ericjhberg
We were hoping that in V2016, Landmark would add components to the hardscape plug-in objects, similar to those of walls and now roofs in architect. It would be great, when placing a hardscape, to include in one object, the entire profile of a hardscape installation assignable by class.
This would include, as part of the "slab" thickness, the base materials, any fabrics/geotextiles, drainage, etc. With the new site modifier features of hardscape objects in v2016, site models would respond to the total thickness of a hardscape installation and therefore provide more accurate excavation numbers as a result of base thicknesses. Schedules could then calculate quantities of base materials without having a derivative or hardscape areas. This could also then be used to create simple, self-correcting details for variable hardscape installations.
I could image a similar engine backing other Landmark plug-in objects such as landscape walls, roads, etc.
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