But as it turns out, the square patches of the generic solid - which you can see in the top illustration – have been poorly programmed, and as a result, I cannot use the command 'shell solid' on the object – or on any object derived from it.
I now have to use hours to clean up the surfaces one by one and rebuild the solid patch by patch, because I need to shell it.
One problem is lots of redundant vertices. Each square patch has been loaded with 110. The sufficient amount would be 25. This may or may not be the actual root of the problem, but makes it a lot harder to get reliable results in solid operations.
I wish that you will make sure, that objects derived from subdivisions can be used with the shell solid tool.
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Question
Kaare Baekgaard
I am in the process of using the first subdivision-derived object in a design.
The overall shape is good and I am pleased with it:
https://drive.google.com/file/d/0BxL3Oyph55RRRVpKRUtzeWJpZ0E/view?usp=sharing
But as it turns out, the square patches of the generic solid - which you can see in the top illustration – have been poorly programmed, and as a result, I cannot use the command 'shell solid' on the object – or on any object derived from it.
I now have to use hours to clean up the surfaces one by one and rebuild the solid patch by patch, because I need to shell it.
One problem is lots of redundant vertices. Each square patch has been loaded with 110. The sufficient amount would be 25. This may or may not be the actual root of the problem, but makes it a lot harder to get reliable results in solid operations.
I wish that you will make sure, that objects derived from subdivisions can be used with the shell solid tool.
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