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help making a complex object


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thanks

i'm trying to make a shell for foam carving that will go around a steel structure making a column.

our company makes weird stuff sometimes. it's for a katy perry show, so it's going to be a large candy column that spins. of course, the client needs to see a rendering. i prefer to build the 3D components to scale and engineered as close as i can to what will be built even for renderings. saves time on the back end.

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  • Vectorworks, Inc Employee

It allowed me to sweep it, but i only had the locus and the profile selected. Did you have this rectangle in the selection as well, or was it just for size reference?

Also, I have better luck creating a sweep with default values first, then altering them after the fact rather than configuring everything right up front, not sure why, but it seems to be more resilient that way.

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