Jim Smith Posted September 30, 2015 Share Posted September 30, 2015 I think I know the answer but here goes. A new user has sent me a file that contains many items that have been Pasted in Place. (16 columns where there should be one for example.) Any clever way to delete the unwanted & keep the wanted? or is the answer as I suspect "Just get to work!" ;-) Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted September 30, 2015 Vectorworks, Inc Employee Share Posted September 30, 2015 2016's Purge command includes options for deleting multiple instances of identical coincident objects. Tools > Purge, uncheck the All option and then enable just the coincident section checkboxes you want. Might do it a bit faster than manually. Quote Link to comment
Jim Smith Posted September 30, 2015 Author Share Posted September 30, 2015 Thanks!! That may save hours Quote Link to comment
bcd Posted September 30, 2015 Share Posted September 30, 2015 Yes - this feature is an excellent & important addition. Quote Link to comment
zoomer Posted September 30, 2015 Share Posted September 30, 2015 Didn't test that new feature so far. Does it retain coincident Elements if they are set to different Classes or Layers ? Quote Link to comment
kongdesignld Posted March 28, 2017 Share Posted March 28, 2017 I'm also interested in this. I've got a huge venue drawing, and looking to use Purge to cut file size down. I'm a little wary of this part of the tool (Coincident Objects) because I can't find an exact writeup about this. Does it remove all but one of the duplicate objects in a symbol definition, and in the file as a whole (if doing all other objects)? And does Coincident = identical and in the exact same xyz coordinate and rotation? Quote Link to comment
zoomer Posted March 28, 2017 Share Posted March 28, 2017 Coincident Objects will delete all redundant extra geometry that has same size, position, class/layer, while keeping the one that you need. All other options will delete objects that are (mostly) not in use. You have to use it carefully. Certain options I activate temporary only. I always check the final list do delete and do manual changes. For Example : Your wonderfully set Render Stiles you use for Viewport Rendering, will be marked as unused and be deleted as long as you don't have these assigned to any Viewport Rendering - if you activate the Render Styles Option. If you activate Symbols, Purge will delete your Heliodon Symbol and Symbol Folder although You use one or more Heliodons in your File. You will often want to delete foreign classes or Layers that came by imports, but care about your own, currently unused things that you already prepared for later use. Or Ressource Folders, Symbols, .... Quote Link to comment
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