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EAlexander

VW to C4D export

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I found my workaround to avoid the Material Duplicates and Material Renaming

when assigning Materials by Class.

By simply miss-using Classes to use Material Names and separate architectural

Geometry by Materials only, like :

Class : M_CONCRETE

Class : M_PAINT_WHITE

Class : M_STEEL_BRUSHED

So a Wall Component from concrete will uses the same Class : M_CONCRETE

like the Slab Component or the Column Component.

This isn't what Classes are thought of and not BIM-ish at all, but it works reasonably

well for me, with an additional set of Container Classes for Arch like Walls/Doors/Stairs/...

to control Visibilities :

Class : 0_SYMBOLS

Class : A_WALLS

Class : A_SLABS

Class : A_COLUMNS

This way I will no more get any Duplicates from my RW Materials

and will even get the Materials with the (nearly*) correct Name into C4D.

Of course VW still adds a "class " prefix to my (Class) Material NAMES,

which prevents Material Names Readability in C4D Material Browser.

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