zeroInf Posted September 16, 2015 Share Posted September 16, 2015 (edited) Hello to all , I created a project with vectorworks 2015 (Spotlight) in which I used several pieces of Straight Truss and numerous instruments light (etc, sharpy, robe BMFL, Aleda B-eye, Jarag ..) When I work on design layer all is well (in OPEN GL) but when the move on a sheet layer where I created 9 viewports with various technical details Vectorworks unresponsive for 20/40 minutes, the same happens to me even when I update one of 9 viewport. The questions are: How can I prevent this to happen, because in task manager Vectorworks use max 25% (variable) of the power of the CPU? Why Vectorworks not work at least 80% of the CPU? Edited September 16, 2015 by zeroInf Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted September 16, 2015 Vectorworks, Inc Employee Share Posted September 16, 2015 What rendering modes are those viewports in? Also, but unrelated to the issue: Vectorworks will not use all of the cores of your CPU unless it is rendering, OpenGL and actions like geometry redraw are either on the GPU or single core, so the whole CPU will not be active. Quote Link to comment
zeroInf Posted September 16, 2015 Author Share Posted September 16, 2015 2 Viewports in Open Viewframe and 7 Hidden Line. Soon I will upload the drawing maybe it's something inside which its wrong and somme one can tell me . ( maybe my fault) Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted September 16, 2015 Vectorworks, Inc Employee Share Posted September 16, 2015 Change the render modes of all the viewports to OpenGL and then Update them. Once that completes, is it just as slow or does it seem faster than when they were in the other render modes? In any case though, make sure to get that file to your local support and have them take a closer look: http://www.vectorworks.net/international/ Quote Link to comment
zeroInf Posted September 16, 2015 Author Share Posted September 16, 2015 Changed render mode for all viewports in OpenGL and VW it crushed. My temp. solution : I created 9 sheet layers anyone with one viewport and render mode Hidden Line. ( Hidden Line mode it's much fast that OpenGL) and i need that vieports to be in hidden line. Quote Link to comment
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