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"Draw Edges" in OpenGL causes black shapes and bad textures.

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When i set OpenGL to draw edges, it draws the shapes as black boxes regardless what the edge color is. Textures are shown as blocks. Viewport OpenGL renders are the same. Use texture, color, and anti alias are not effected with draw lines. Changing the crease angle has no effect.

The problem occurs with old file and new files. Examples attached.

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