MJADezynz Posted June 8, 2015 Share Posted June 8, 2015 I would like to add multiple textures (or decal?) to the same wall to create a wainscot style exterior. I was successful in adding a decal, but not in having it cover the bottom half of the wall so that it surrounds the window openings (and not cover the windows. I have attached two files: #1 my failed attempt and #2 is the effect I want to achieve ( On #2 I applied a thin object layer over the wall and cut out the windows, laborious). Any help will be most appreciated. Thank you in advance. Quote Link to comment
Benson Shaw Posted June 9, 2015 Share Posted June 9, 2015 Can you add a new, partial height wall component (very thin) and texture that? -B Quote Link to comment
Kaare Baekgaard Posted June 9, 2015 Share Posted June 9, 2015 (edited) Hi In this case, it is a lot easier to create a new, one story high texture section in an image editor – based on the two existing textures - and just map that texture onto the wall. Edited June 9, 2015 by Kaare Baekgaard Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted June 9, 2015 Vectorworks, Inc Employee Share Posted June 9, 2015 (edited) Hi In this case, it is a lot easier to create a new, one story high texture section in an image editor – based on the two existing textures - and just map that texture onto the wall. In this scenario I would suggest this as well. Side note: I have requested the ability to apply multiple textures to a single wall component, with the offsets from top and bottom letting you control the size of those textures more easily, as well as an alternate method that would let you adjust the multiple textures via something similar to the Attribute Mapping interface. Edited June 9, 2015 by JimW Quote Link to comment
MJADezynz Posted June 11, 2015 Author Share Posted June 11, 2015 To all, Thanks!!, I will try your advice and really would like the ability to apply multiple textures as Jim suggest. Best, Monty Quote Link to comment
Pat Stanford Posted June 11, 2015 Share Posted June 11, 2015 Another option is to use a Decal and set the Transparency of the Decal texture to Rectangular Mask and then click the Edit button next to Transparency. From there you can set the number of repetitions of the texture. If you set the Horizontal Repetitions to Infinite and the Vertical to either Single or a Custom number, you will get a horizontal stripe. Vertical Infinite and Horizontal to Single or Custom and you will get a Vertical Stripe. The location of the stripes can be controlled by the Attributes Mapping tool. Quote Link to comment
dtheory Posted June 12, 2015 Share Posted June 12, 2015 Hi In this case, it is a lot easier to create a new, one story high texture section in an image editor – based on the two existing textures - and just map that texture onto the wall. In this scenario I would suggest this as well. Jim, I'm curious as to why you are suggesting this method in this case instead of the use of a wall component. Seems like the ability to create wall components that obey level heights is a very powerful capability that would work well in this case... automatically following door and window openings etc.. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted June 12, 2015 Vectorworks, Inc Employee Share Posted June 12, 2015 The ONLY reason I dont recommend that as the standard option, is that I have gotten feedback from some users that having additional wall components, even if those components are so small as to be rounded off of a measurement, that exporting to DWG or IFC becomes problematic. I don't fully understand the specific problems they run into when doing these exports, but the Industry Specialists here have agreed that it can be problematic. If there is no intent to export and appearance is the only need, then the extra wall components would be the way to go. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.