simbob Posted May 28, 2015 Share Posted May 28, 2015 I've just created a 3d light symbol with a point light source in, when i've duplicated the symbol across the space and render in open GL only approx 6 of 50 render with a light source. Any ideas ho w this might be? Same thing is happening with other light symbols in the drawing Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted May 28, 2015 Vectorworks, Inc Employee Share Posted May 28, 2015 OpenGL can only support 8 light sources at a time max. You'll need to use one of the Renderworks modes to see all of your lights on at once. Quote Link to comment
Andy Broomell Posted June 4, 2015 Share Posted June 4, 2015 Speaking of light objects within symbols.... One issue I've run into multiple times is that if you have multiple instances of a symbol that contains a light, and want to turn off ONE of those lights, when you go to the Visualization palette to turn it off (via clicking on checkmark), then ALL instances of that same symbol turn off. This makes it impossible to have multiple symbol instances where some lights are on and some are off. Is this working as intended or is this a bug? (As a workaround, I've found that you can select the instance of the symbol you want to turn off, then in the Object Info Palette set the Light Brightness to 0. The light is still technically 'on' but doesn't produce light). Quote Link to comment
Andy Broomell Posted June 4, 2015 Share Posted June 4, 2015 Also... I've seen many posts on these boards inquiring about the light limit within OpenGL. Might it be helpful for Vectorworks to display a message in the lower-righthand status bar noting that only 8 lights will display? I've seen other helpful messages pop up down there, highlighted in red. (better than an intrusive pop-up) Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted June 5, 2015 Vectorworks, Inc Employee Share Posted June 5, 2015 Speaking of light objects within symbols.... One issue I've run into multiple times is that if you have multiple instances of a symbol that contains a light, and want to turn off ONE of those lights, when you go to the Visualization palette to turn it off (via clicking on checkmark), then ALL instances of that same symbol turn off. This makes it impossible to have multiple symbol instances where some lights are on and some are off. Is this working as intended or is this a bug? (As a workaround, I've found that you can select the instance of the symbol you want to turn off, then in the Object Info Palette set the Light Brightness to 0. The light is still technically 'on' but doesn't produce light). That seems like a bug to me, if it doesnt also change the state of the other lights listed in that symbol in the Visualization palette to Off as well. If you have an example file where thats happening, please send it my way at tech@vectorworks.net ATTN JimW. Also... I've seen many posts on these boards inquiring about the light limit within OpenGL. Might it be helpful for Vectorworks to display a message in the lower-righthand status bar noting that only 8 lights will display? I've seen other helpful messages pop up down there, highlighted in red. (better than an intrusive pop-up) Agreed! Submitting request now. Quote Link to comment
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