D Wood Posted May 26, 2015 Share Posted May 26, 2015 I am trying to render a 300mm (1'0") deep pool I have modelled - it's a pool at the entry to a house, with stepping stones leading to the front door. Can anyone suggest what textures to use on the pool walls and floor, and the water itself? Is there a video anywhere showing how to model a pool with textures and rendering? I have found Youtube videos showing animated water, but I can't figure out how to even get to the still water stage. Quote Link to comment
Phil hunt Posted May 27, 2015 Share Posted May 27, 2015 David When I texture pools I usually make the water glass and then map a texture on the top surface of an actual pool or swimming whatever the effect you are trying to achieve get or a make a seamless texture and then give it say a 50% transparency or more you could give it a bump map to show some contours of water there's a slider and all kinds of effects when you make the initial texture you could also make it shiney so it reflects the sky if you have one in your scene Quote Link to comment
Jonathan Pickup Posted May 27, 2015 Share Posted May 27, 2015 like this pool? http://learn.archoncad.com/2015/03/21951/landmark_sig_063-special-interest-group-december-am-2014/ Quote Link to comment
James Russell Posted May 27, 2015 Share Posted May 27, 2015 I was bored a few weeks back operating a show and sketched the attached image from the pool deck. I tried two methods for the water (in the image you see the first). - Stock standard water texture in VW with additional noise bump mapping to increase effect. - Created texture from Noise Colour, Tinted Glass Transparancy, ~50 Mirror finish and Noise Bump. As for tiles: - The ones provided in the Library>Textures folder are pretty cool, they pop if you add a Bump map to them. - Make your own with the Tile/Brick Colour Modifier and add the same Bump map, probably with a low level reflectivity. Also I've had this link on my bookmarked bar for a while from a while ago on here: https://www.arroway-textures.ch/en/products/gravel-1 Good Luck, J Quote Link to comment
D Wood Posted May 28, 2015 Author Share Posted May 28, 2015 (edited) Thanks for the comments and suggestions. I found some water textures and am trying them in turn. The stock Water 05 RT seems best at this stage, I haven't tried bumping it because the pool is supposed to be tranquil and reflective, not a seething cauldron! Wonder if there's a goldfish symbol anywhere in the library .................... A light coloured texture seems to work best for rendering, although in real life I will probably have dark surfaces. Edited May 28, 2015 by D Wood Quote Link to comment
AlanW Posted May 29, 2015 Share Posted May 29, 2015 If you change the scale of each of the textures you can have them from boiling to glass Quote Link to comment
AlanW Posted May 29, 2015 Share Posted May 29, 2015 If you change the scale of each of the textures you can have them from boiling to glass Quote Link to comment
D Wood Posted May 29, 2015 Author Share Posted May 29, 2015 Alan OK, I didn't think of scaling. By the way, I re-imported your grass texture, and this time it worked fine - maybe there was something amiss with the file I imported it to the first time, so thank you. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted October 1, 2015 Vectorworks, Inc Employee Share Posted October 1, 2015 Someone may have asked for this in another thread, but this was the closest I could come to finding it. There is a shot of a swimming pool in some of our videos for the 2016 release, this attached file is the one I made that they came from. It combines a displacement mapped water texture with caustic lighting in order to get a pretty neat underwater look: [img:center]http://i.imgur.com/xpWvJSd.jpg[/img] Quote Link to comment
D Wood Posted October 5, 2015 Author Share Posted October 5, 2015 Yes, but the goldfish Jim, where are my goldfish? Quote Link to comment
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