preston bircher designs Posted May 19, 2015 Share Posted May 19, 2015 I hope I'm asking this question properly... I'm attempting to focus lights onto a vertical surface. I was hoping that I could attach it to the 3D surface so that each of the wall-mounted elements would have their own focus points. I placed standard Hybrid focus points in the 2D Top/Plan view with appropriate heights... but it visually doesn't work very well in Open GL when in 3D views. Example: On the upstage walls, we have 9 individual framed pictures... I need a special on each one... I would like to see that when in the 3D. Possible? Thanks! Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted May 19, 2015 Vectorworks, Inc Employee Share Posted May 19, 2015 (edited) Focus Points are for Lighting Devices, is that what you are using as lights? Or are you using Light objects? If you're using a normal Light object in Spot mode, you can click the focus selection handle and simply aim the lights at the framed pictures in 3D. This should cover the use of it: Also note, in OpenGL you will only be able to see 8 light sources at a time, if you are using more lights than that, you will have to render via Renderworks to see them. Edited May 19, 2015 by JimW Quote Link to comment
JBenghiat Posted May 19, 2015 Share Posted May 19, 2015 Are you trying to create a light for rendering or visualize beam coverage with "Show Beam." If the latter, the "Vertical beam" option seems to have a bug. You can, however, get a good idea of coverage with the solid beam option in non-vertical mode. -Josh Quote Link to comment
Ethan R. Posted May 27, 2015 Share Posted May 27, 2015 On the focus point tool, you have the option to choose a "Vertical Oval" - this places the plane perpendicular to the floor - I think this is what you are asking? Quote Link to comment
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