Andy B Posted May 7, 2015 Share Posted May 7, 2015 Hi Has anyone got any experience using Vectorworks 3D models in Keyshot. I am looking to buy this program as its so incredibly simple to use with great results. Does anyone have any thoughts on this? I really think Vectorworks should look at this program. Quote Link to comment
reifest Posted January 17, 2017 Share Posted January 17, 2017 On 5/7/2015 at 6:11 PM, Andy B said: Hi Has anyone got any experience using Vectorworks 3D models in Keyshot. I am looking to buy this program as its so incredibly simple to use with great results. Does anyone have any thoughts on this? I really think Vectorworks should look at this program. Andy, Did you ever get any input about Ketshot, want to explore it, seems so easy to use Quote Link to comment
Phil hunt Posted January 17, 2017 Share Posted January 17, 2017 Looks like it's a bit like Artlantis but I don't think there is an export plugin from VW to keyshot as there is with Artlantis but there may be looks a nice render engine Quote Link to comment
Tom Klaber Posted January 18, 2017 Share Posted January 18, 2017 I am pretty sure you would have to go through a 3DS or OBJ file format. Quote Link to comment
Phil hunt Posted January 19, 2017 Share Posted January 19, 2017 (edited) I guess that would be the problem as you may have to reapply materials when you make changes it really needs a seamless export plug in from the software company to avoid this Edited January 19, 2017 by Phil hunt Quote Link to comment
Mauro Pujia Posted April 12, 2021 Share Posted April 12, 2021 (edited) Hi everyone Found this all topic, migrating to KeyShot as main render program due to a job offer. Wonder if any of you using this workflow on 2021? Seems there's no plug-in offered by VW for exporting, so which format works the best for importing at KS? I've seen that lot of designer assign a solid color texture in their modeling software to make it easier and faster when replacing texture at KS, what workaround do you use for this on VW? Also, how do you manage model updates in a constant changing project? Is there any way to import only updates like in TwinMotion? Edited April 12, 2021 by Mauro Pujia Quote Link to comment
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