deliamicaela Posted April 24, 2015 Share Posted April 24, 2015 Is there any easy way to 3d model wall tile? Do you have to make a completely separate wall and type or is there a paint and split surface tool I'm not seeing? Quote Link to comment
AlanW Posted April 24, 2015 Share Posted April 24, 2015 (edited) Hi see this from vectorworks help. http://app-help.vectorworks.net/2015/NNA/eng/index.htm#t=VW2015_Guide%2FAttributes%2FDefining_Tiles.htm This one also at the end show the layout and how to move the tile pattern. Edited April 24, 2015 by Alan Woodwell Quote Link to comment
deliamicaela Posted April 24, 2015 Author Share Posted April 24, 2015 How can I apply that to a portion of a wall surface? If your familiar with revit I'm looking for something similar to a split surface and paint tool where I can essentially just paint it on to the gyp. I tried applying a pattern to a 3d polygon along the wall surface but it doesn't seem to show up. Quote Link to comment
deliamicaela Posted April 24, 2015 Author Share Posted April 24, 2015 I figured it out!!! I have to create a tile texture and apply that to the 3d polygon!! this was a case of the 5:21pm friday brain. Quote Link to comment
Benson Shaw Posted April 24, 2015 Share Posted April 24, 2015 (edited) The 3d poly is good. Another way is to add a component to the interior face of the wall object. Thickness = tile + setting bed + any backer applied to the adjacent surface. Adjust the top & bot offsets of the new component as needed to position the component. Create a class and assign it to the component. In the Class Texture settings, use the Other Tab, not the Wall tab. -B Edited April 24, 2015 by Benson Shaw Quote Link to comment
Monadnoc Posted April 25, 2015 Share Posted April 25, 2015 Benson's suggestion using Wall Components is the way to go. This way any editing/changes to the wall will be reflected in the tile. Also any doors or windows that cut the wall will cut the tile automatically. Quote Link to comment
deliamicaela Posted April 28, 2015 Author Share Posted April 28, 2015 Thank you Benson! I'm trying that now. Quote Link to comment
luiza_finger Posted December 1, 2021 Share Posted December 1, 2021 Hi, there! So I am 6 years late to this thread! Here I am wondering what would be the recomended workflow whenever there's a wall that has tiles in the bathroom and plaster+paint in the bedroom. I feel like simply splitting the walls and replacing with a new wall style with tiles. However, it does seems to come with a cost later on in case I need to move my walls. In addition, would you create a new wall style for every tile texture in the project? Say I have 10 different tiles in the project 😁, should I duplicate my wall styles to each one of them? Seems cumbersome, but could be handy later on worksheet schedules... Looking forward to suggestions. Thanks, Luiza! Quote Link to comment
Ron Kwaske Posted December 16, 2021 Share Posted December 16, 2021 On 12/1/2021 at 1:06 PM, luiza_finger said: Hi, there! So I am 6 years late to this thread! Here I am wondering what would be the recomended workflow whenever there's a wall that has tiles in the bathroom and plaster+paint in the bedroom. I feel like simply splitting the walls and replacing with a new wall style with tiles. However, it does seems to come with a cost later on in case I need to move my walls. In addition, would you create a new wall style for every tile texture in the project? Say I have 10 different tiles in the project 😁, should I duplicate my wall styles to each one of them? Seems cumbersome, but could be handy later on worksheet schedules... Looking forward to suggestions. Thanks, Luiza! If your policy is to keep the model 'clean' and use the data (information) to the fullest extent of the model's abilities, then I would create separate wall types and split the wall as you suggested This way, my wall and finish schedule automatically updates eliminating coordination (I admit that it can get messy if walls need to move; but, it is much better to keep things organized). If it is a really small project where I can get by with just some notes added manually, then I make a 3/8" extrusion next to the wall and put it on a 'tile' class for rendering purposes (this can get messy and hard to find if you need to go back to the project at a later date.) 1 Quote Link to comment
luiza_finger Posted April 21, 2022 Share Posted April 21, 2022 And here I am another 6 years later to give you a response. 😃 After all, I finded myself making the extrusion you suggested second and adding to the wall as wall projection. We dont need the finish schedules for this, so I it seemed much simpler to just do it like that. With these big tiles, nowadays, we end up counting them manually as the area does not garanteed us the correct tile amount due to cutting losses. In some cases, we have been simply making the extrusion and making auto-hybrid just to get the proper visualization we want on plan view. Seems more straightforward for small projects, as ours. Thanks, @Ron Kwaske 1 Quote Link to comment
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