mjm Posted April 1, 2015 Share Posted April 1, 2015 (edited) Rant! I am actually too tired to go into detail now, but I have been struggling with the spotlight shutters for 4 hours in the hopes that they'd (as the SP5 package notes indicated) been fixed. NOT. So very delicate! They indeed do not crash the app anymore, but neither do they function in any meaningful way for rendering purposes. Upon deploying the shutters the first time, everything works as expected. Every time I changed a shutter, it lost functionality completely tho wireframe showed it as still in place. [font:System]How many renders could a render-man render if a render-man could render?[/font] Rant out. Couple more things: Base File was saved from a VW 2014 file. BUT all lighting fixtures came from VW 2015 libraries. Edited April 1, 2015 by mjm Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted April 1, 2015 Vectorworks, Inc Employee Share Posted April 1, 2015 Do new lights created in a new document in 2015 with shutters applied behave the same way? In either case, send me an example file where that's happening at tech@vectorworks.net and I can have a look. Quote Link to comment
mjm Posted April 1, 2015 Author Share Posted April 1, 2015 Thank you very much for checking on this Jim. Sending you one now. Quote Link to comment
mjm Posted April 1, 2015 Author Share Posted April 1, 2015 (edited) And the mysteries accumulate, see screen shot. [img:center]https://techboard.vectorworks.net/ubbthreads.php?ubb=download&Number=12045&filename=Screen%20Shot%202015-04-01%20at%2011.11.21%20AM.png[/img] There are so many things wrong here with the shutter package Edited April 2, 2015 by mjm Quote Link to comment
Kevin McAllister Posted April 2, 2015 Share Posted April 2, 2015 It sort of looks like the instrument was mirrored and VW got confused by this during rendering..... KM Quote Link to comment
mjm Posted April 2, 2015 Author Share Posted April 2, 2015 (edited) That's an intriguing notion. Here's the side other... [img:right]https://techboard.vectorworks.net/ubbthreads.php?ubb=download&Number=12049&filename=Screen%20Shot%202015-04-01%20at%207.42.59%20PM.png[/img] Looks like they'e both confused. Also, the shutters seem to react inconsistently in the sense that the "right" shutter moves the camera right shutter (inconsistent with real world), but the :"top" shutter moves the camera bottom shutter (consistent with real world). Edited April 2, 2015 by mjm Quote Link to comment
Kevin McAllister Posted April 2, 2015 Share Posted April 2, 2015 I'd be curious to know what happens if you trying mirroring those instruments using the LX pipe as the mirror line...... KM Quote Link to comment
mjm Posted April 2, 2015 Author Share Posted April 2, 2015 (edited) KM: perhaps this is what you were asking about? Edited April 2, 2015 by mjm Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted April 2, 2015 Vectorworks, Inc Employee Share Posted April 2, 2015 Bug verified here, looks like it may be an issue with the rendering engine rather than the actual shutter geometry, it gets worse/changes when Soft Shadows are enabled as well. Submitting this now. Quote Link to comment
JBenghiat Posted April 3, 2015 Share Posted April 3, 2015 (edited) The reversed shutters is not the rendering engine. Shutters in Beam Draw work just fine. https://www.evernote.com/shard/s3/sh/0cf0ce3f-ede1-4602-9ccf-cd4b83972a86/904942e3ae33ce83df3b7314a832cf0b As for soft shadows -- I believe this is expected behavior. A shutter cut is essentially a shadow. If you run a barrel all the way out, you see the line of the shutter start to disappear. I do see that while creating a larger differential between the beam and field angles softens the edge of the beam, it doesn't affect shutter cuts. This is probably a limitation of the rendering engine not being specifically designed for lights with shutters (or gobos). Maybe someday, but my guess is this level of functionality is in the domain of visualizers. -Josh Edited April 3, 2015 by JBenghiat Quote Link to comment
mjm Posted April 6, 2015 Author Share Posted April 6, 2015 Josh: thanks very much for your input. I have tried BD 4 for this purpose but see some issues quite different from the SL/RW package ones. I'd be happy to understand if I am deploying your product incorrectly. Quote Link to comment
mjm Posted April 7, 2015 Author Share Posted April 7, 2015 Josh was kind enough to point out that I had placed the two BD 4 fixtures in the same physical space and so there was a necessary collision of shutters. Once I created a space between the two fixtures, no problem with the beam draw shutters— yay! What that means to me is that what the wireframe shutters display closely matches the rendered beam of light, this is not what happens with the spotlight shutters as detailed above. Sadly, the Soft Shadows option does obliterate the BD 4 shutter cuts. I look forward to a day when all the parts of this puzzle come together. Quote Link to comment
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