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Perspective lines visible in Renderworks style


S Allen

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Hi, I am using VW 2015 and have set up some Renderworks styles to use but am stumped by the appearance of perspective lines on the final render. When creating the style I have opted to apply edges in the edit Renderworks Style dialog box, I have checked realistic not artistic.

Can't figure out how to get rid of the extra lines that almost look like an X-ray line as they show the inside of a shape - any help appreciated!

I would post a screenshot but can't figure out how to do that either.

Edited by S Allen
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Sorry it's not working. Keep trying. File manager recognizes jpg, png, vwx, pdf. Not sure about other extensions.

But File Manager does have a file size limit of 2MB. If the upload is too big, you get no file in your post. Sometimes there is quite a lag between the Add File click and the file populating the uploaded list.

After you click Submit and the screen returns to your post in the forum (more lag), your post will show the file as a link (blue text), but not as an image. Showing the image requires a few more steps.

Hope you get it to work.

-B

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Cameras driving me nuts anyway ;)

The strange lines in Perspectives seem to occur in all Camera Views

where Camera Angle (from Top View) is something like 0°, 180°, 270°, ...

It seems ok if the Cam angle is something else or other than rectangular.

Edit :

No, it has to be at least 2° from rectangular !!!

I think not ok is that Saved Views must not have the same Name as Cameras (!?)

And not ok that cameras are no more working by double clicking the cam if there

was saved a Save View from a Camera View.

(You have to force Cam View by Edit > Show Cam View)

Edited by zoomer
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  • 1 month later...
  • 5 months later...

Can't figure out how to get rid of the extra lines that almost look like an X-ray line as they show the inside of a shape

Can anyone confirm that this was fixed for 2016 ?

I mean the Ghost Lines that appeared in front of objects when an RW Style

was set to use Lines, and a Central (or 1-Point) Perspective was used.

(Camera perpendicular to geometry)

I have set a camera to be perpendicular to geometry and don't see problems.

But could be that there may be objects needed that start behind the camera

to reproduce that problem.

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