zoomer Posted February 12, 2015 Share Posted February 12, 2015 I have to say it is very unsatisfying to work with cameras and nothing works as you would expect. Each step or setting has a lag of some seconds. (Whole hidden Geometry in OpenGL VRAM ?) It's just everything. Switching back from Top View does not center the camera View on screen. You have to deselect Cam by clicking in screen to fit crop again, this way your Cam is deselected und you can't edit it. Also it loses Render Mode, even Perspectives set to OGL. Using current Render Mode should switch according to Top/Pers Render Mode Settings. Switching to Top Plan does not center View to selected Camera but to the paper space. Editing Cam values in OIP does not update the Cam View, you have to click Activate Camera first. Fine Tune Cam has lag too, I can't use the sliders, even I set everything unnecessary hidden and it is really simple geometry. Moving the Cam Target sometimes will change Cams Position. Also I miss the Architectural Camera (Tilt Shift) to keep vertikal edges vertical. Editing Camera Object in Top View is not very useful as long as you can't see a Cam View at the same time. Quote Link to comment
CipesDesign Posted February 12, 2015 Share Posted February 12, 2015 I love the camera. Tip 1: if you want your verticals to be vertical, set the camera height and the look-to height to be the same. I usually start out with a 5ft/5ft setting... Tip 2: Once you find a view you like, either use a Saved View or Create a VP (which can be linked to the camera, or not, as you like). Either of these can be used to save the view and the render mode. I agree with you about some the rest. It could be better. But hey, just a few years ago there was no camera! We have to use the ancient (yet still effective) Set 3d View Command... Quote Link to comment
zoomer Posted February 12, 2015 Author Share Posted February 12, 2015 (edited) Hi Peter I do so, but just to not have distortions. But from the Cameraman's point of view, I really would like to look down a bit for better images. This can be done with an Architectural Camera by shifting the lens, available in many CAD or 3D Apps. I think I could be done maybe by using a VP and moving the crop, to look up or down, without distortions. I think this will not work for my Screenshots. Will try. I thought about saved views, used them for class visibility settings only so far, but will try. Problem with assigned Render Styles was that they switch arbitrary when I change the active Layer. Workflow is rendering different versions of geometry from different perspectives. I want to see my perspective in f.e. OpenGL first, check if Layer/Class visibility is ok, then hit render - if everything was successful - I want to save the image. I started the thread after I realized how hard I did and how long it took to set just 6 interior perspectives. I agree that the VW Cameras are better than no Cameras. But I used so many software that I'm used to work with ergonomic camera workflows since 1996. Edited February 12, 2015 by zoomer Quote Link to comment
CipesDesign Posted February 12, 2015 Share Posted February 12, 2015 Zoomer, All valid wants & needs. I suggest you file this as an enhancement request. I'm sure Jim would help! Quote Link to comment
zoomer Posted February 12, 2015 Author Share Posted February 12, 2015 I'm never sure when I criticize if there may be some other ways to do it. So I will try your idea with saved views and f.e. Publish. Maybe I'm "just holding it wrong", as Steve Jobs may have said. Quote Link to comment
Andy Broomell Posted February 12, 2015 Share Posted February 12, 2015 It would be amazing if you get straight verticals even when the camera and look to heights don't match. As said above, that's currently only possible when they're the same. Even if it's more photographically accurate to incorporate the vertical perspective, sometimes in design renderings I don't want it. For example, working in a proscenium theatre I often want the view to keep the proscenium opening rectilinear even when the camera is angled downward a bit. There have also been times on more conceptual renderings when I wished I could artificially push the vertical perspective more. So I suppose that a separate control for vertical perspective would be welcomed? Quote Link to comment
CipesDesign Posted February 12, 2015 Share Posted February 12, 2015 You can get straight verticals if you set the view using the Flyover tool with the perspective set to Isometric. Maybe not exactly what you're after, but thought I'd throw it in the mix... Quote Link to comment
zoomer Posted February 12, 2015 Author Share Posted February 12, 2015 (edited) It should work if it is possible in any way to pull on the horizontal borders of a View Port, just like changing the mask of a plan in a view port. Isometric would not be an option for me, as far objects would then not appear smaller. Isometric is just a camera lens with infinite focal length. (Like the sun is nearly an infinity light source, all rays are parallel) This is a tilt shift lens, at the bottom of the article you see photos of what it does : http://www.kenrockwell.com/nikon/24mm-pc.htm Either you shift it to avoid distortion of elements that would otherwise no more be parallel to your sensor, or you tilt the lens to tilt the plane of focus. It means you always hold the camera horizontal = no distorsion, but shift the lens until you look up to f.e. a building. What you always could do as a workaround is, take a larger shot and crop it afterwards. F.e. cut the unwanted floor part of your (horizontal) photo of a church. Edited February 12, 2015 by zoomer Quote Link to comment
CipesDesign Posted February 12, 2015 Share Posted February 12, 2015 Hi Jim, are you following this? I think it is a worthy wish-list item... Quote Link to comment
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