AFDesign Posted January 29, 2015 Share Posted January 29, 2015 Hi, I made a simple 3D polygon with a texture. If I create a symbol with this object and I set a symmetrical 3x scale, in opengl view I correctly view both symbol and texture scaled, but if I render I see the repeated original texture (not scaled). Is this a bug or can it be solved in some way? Thanks Quote Link to comment
Andy Broomell Posted January 30, 2015 Share Posted January 30, 2015 I've had similar issues with the textures of scaled symbols either not scaling at all or somehow scaling differently when rendered. I particularly remember instances when a texture with a transparency map was involved... ? Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted February 2, 2015 Vectorworks, Inc Employee Share Posted February 2, 2015 Could you post that symbol in a file by itself here please? I'll submit it directly. There should not be different scaling factors dependant upon the rendering mode selected. Quote Link to comment
AFDesign Posted February 4, 2015 Author Share Posted February 4, 2015 Hi, here you are the vwx file with the symbol. If it's not a bug and there is a way to fix it please let me know, thanks so much! Quote Link to comment
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