Owen Walz Posted January 14, 2015 Share Posted January 14, 2015 I'm wondering if there's a way to reference one camera with multiple viewports. IE I'd like to be able to update the perspective of multiple viewports (with various class settings) at once. This is typically an option in 3D rendering software, but I haven't found a method in Vectorworks yet. Correct me if I'm wrong but once a rendtrworks camera is linked to a viewport it cannot be linked to another viewport. Quote Link to comment
Mitch Brooks Posted January 16, 2015 Share Posted January 16, 2015 I wonder if you could duplicate the viewport, and adjust the class settings on those to get what you want(?). Quote Link to comment
Kevin McAllister Posted January 16, 2015 Share Posted January 16, 2015 As you say, a camera can only link to one viewport. I actually don't like the implementation of this at all. I wish the cameras stayed in the design layers instead of disappearing and only being linked to the viewport once you associated them. I also wish you could like a camera to more than one viewport as you say. You can duplicate the viewport as Mitch says, but I have seen some oddness when you try and edit the duplicate. Kevin Quote Link to comment
CipesDesign Posted January 16, 2015 Share Posted January 16, 2015 Yes, you can indeed duplicate the VP. However I also strongly dislike the fact that the camera disappears. I often like to duplicate cameras, then drag the dupe to a different angle, etc. Its hard to do with an invisible camera. Quote Link to comment
Andy Broomell Posted January 16, 2015 Share Posted January 16, 2015 I wish the cameras stayed in the design layers instead of disappearing and only being linked to the viewport once you associated them. I also wish you could like a camera to more than one viewport as you say. Agreed. I never quite understood why it's designed this way... Quote Link to comment
Owen Walz Posted January 22, 2015 Author Share Posted January 22, 2015 ++++1 Unfortunately class settings won't reproduce a view. Sounds like Vectorworks needs a solution for this. Ideally this would be to leave the camera instance in place, and allow it to control multiple viewports (i.e. multiple views can be updated in one shot if the camera is moved / adjusted). Quote Link to comment
rDesign Posted January 28, 2015 Share Posted January 28, 2015 I completely agree. Having the RW camera seemingly 'disappear' is totally unintuitive; I had to search the manual to see that this is the expected behavior. Quote Link to comment
billtheia Posted January 29, 2015 Share Posted January 29, 2015 I know. I find it so counterintuitive that I've stopped linking my cameras to viewports. Quote Link to comment
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