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Isometric view yields perspective


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  • Vectorworks, Inc Employee

It will stay however you set it in this version, but not if they have the default set differently in the next release of Vectorworks. You would need to set it back again. Unless the wishlist item for settings/templates/workspace migration goes through. I sincerely hope it does.

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It will stay however you set it in this version, but not if they have the default set differently in the next release of Vectorworks. You would need to set it back again. Unless the wishlist item for settings/templates/workspace migration goes through. I sincerely hope it does.

Sorry,

I meant if it will stay in the next relases the way that the new 2015 setting

is designed.

As I and some other users weren't very happy with how it works

when first testing as it was released.

https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=203342

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  • Vectorworks, Inc Employee

Not sure. Half the users loved the switch and half didn't. Its a personal preference thing for a lot of people, I think making it quicker to switch will alleviate the majority of the frustration. The more control the user has over everything, the better, even if the defaults can't be agreed upon.

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  • 2 months later...

I love having the ability of a non-cropped perspective view, but at first I was utterly confused when I switched to a standard 'Isometric' view and got a Perspective view.

By definition - Isometric views are Axonometric projections, not Perspective projections.

Wiki Isometric Projection

The standard view names (eg. Right Isometric) should dynamically change to reflect your selected Projection mode.

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I also prefer a global setting - but not as it is in 2015.

Setting Isometrics to Perspective - optional, yes.

But influencing Top, Front, ... - no, never ever.

Cropping Camera Views - always, yes.

Cropping Isometrics - never ever

Plan View = Plan View, always, yes.

Setting Isos to OpenGL - optional, yes

Setting Top,Front, ... to OpenGl - not (do I think)

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The real problem with cropping in general is that you can't navigate your view anymore.

You can change the position and scale of the crop in view only.

I think a crop should stay in in the middle of the view always anyway.

And it feels like that crop frame is nothing else than a View Port.

At least it behaves that way.

And could be that it is related to the fact that you can't export Camera to their correct

positions - because it may be that not the Cameras are exported but their View Ports.

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