Peter van der Elst Posted February 5, 2003 Share Posted February 5, 2003 Finally a way to import VW files in Cinema 4d. Is there someone that tried this new plugin ? We're willing to buy Cinema 4d VW Edition, but there's no demo version. (There's a demo version of Cinema 4d 8 but without the VW plugin). Thanks Quote Link to comment
Acanthus Posted February 5, 2003 Share Posted February 5, 2003 have recently purchased the VW plug-in and am pleased with results so far. it makes life so much easier (and quicker) than having to deal with dxf files. Quote Link to comment
Marc Posted February 5, 2003 Share Posted February 5, 2003 Where did you buy the plug in? Is it for C4D or for VW? Does it work with the go version of C4D? The french version of VW 10 comes with an export to C4D but I didn't know it was something you could buy. Thanks for the info m Quote Link to comment
Acanthus Posted February 5, 2003 Share Posted February 5, 2003 Bought plug-in from Maxon Computers UK dealership, see maxon web site for address/telephone. Plug-in is called 'Vectorworks Exchange for Cinema 4D' and contains export plug-ins for VW 9/10 and import plug-ins for C4D R7/R8. I use XL8 so i don't know if it works for GO version, check with Maxon. It works in a similar way to the Artlantis export plug-in. glad to be of help. Quote Link to comment
Arturo Mendez Posted February 6, 2003 Share Posted February 6, 2003 Hi ian How much did the plug cost you? I cant find any info about the price on the web. Quote Link to comment
Acanthus Posted February 6, 2003 Share Posted February 6, 2003 plug-in cost approx ?10 incl postage and packaging. i also couldn't find it on the web but knew it existed, so a phone call may be the only answer. Quote Link to comment
TiTaNiuM sAMuRai Posted February 19, 2003 Share Posted February 19, 2003 Are your VW elements at all editable in C4D? Can you selectively make certain parts of your import non-dynamic (like breaking a plug-in in VW)? Quote Link to comment
Acanthus Posted February 19, 2003 Share Posted February 19, 2003 VW elements are imported as spline objects which are editable by moving points, however the point is that there is a 'live' update from VW to C4D with the plug-in. when you assign materials/shaders in C4D to VW objects, you can then edit the objects in VW and the plug-in automatically updates the VW objects in C4D keeping their materials/shaders etc as you assigned them. before the plug-in (DXF import to C4D) you had to reassign everything each time you edited the model in VW. not sure what you mean by making parts non-dynamic, could you explain this for me. Quote Link to comment
David Ormsby Posted February 19, 2003 Share Posted February 19, 2003 Should have looked here for info on the Cinema plug in - I noticed the press realease here on the plug in (which has since mysteriously disappeared) and spent a couple of days trying to get all the info on it from Maxon and NNA. I was hoping to get a demo of the plug in, to try with the Cinema demo, but the plug in only works with registered copies. Glad to hear about the "live" update - that would be an incredible time saver. Am I to understand that Cinema is reading all object data directly from the Vectorworks file? Do you Cinema users also use the Advanced rendering plug in? The lighting control in the core package is pretty amazing, and it seems the radiosity would be time intensive... Quote Link to comment
CEA Posted February 24, 2003 Share Posted February 24, 2003 I am not sure I understand the capabilities of the plug-in. Could I export a model to Cinema 4D, make changes to the model using Cinema 4D?s modeling tools and then import the revised model back into Vectorworks? A second question: How well does Cinema 4D work for architectural modeling? Any advice would be appreciated! Quote Link to comment
arthur&l?on Posted February 24, 2003 Share Posted February 24, 2003 Hello, I didn't try it yet but I've heard it works as the Artlantis plugin. You edit things inside VW and then you export. There are 2 choices : or you export to a new file or you edit an existing artlantis (c4d?) file. Regards Quote Link to comment
G_Hannigan Posted February 24, 2003 Share Posted February 24, 2003 The process is just like Art*lantis. There are two plugins that go in the VW Plug In Folder. The other is the export Plug in for C4D. The exported VW geometry cannot be altered in C4D, but C4D geometry can be added to the new file. The files are linked so that changes made in VW can update the file created in C4D. Your class structure will control how materials can be applied in C4D. This is similar to Art*lantis, but I don't know if you have as much control over thier application. I have to do some tests. Quote Link to comment
G_Hannigan Posted February 25, 2003 Share Posted February 25, 2003 When you open an exported VW file in C4D, a VW "container" is created in the Object Manager. Objects created in C4D should not be placed in this "container". Changes made to the original drawing in VW can update the C4D by exporting using the Update a Folder option. Open the old C4D file. Choose from the File Menu. Select the newly exported file. You can either choose to add objects - preserving the old "container" and creating a new "container" with the new objects. If you choose to Update the Folder, the old "container" will be replaced with the new objects. Quote Link to comment
TylerM Posted March 31, 2003 Share Posted March 31, 2003 Has there been any problems with objects using 3D polys, walls (wall tool), nurbs surfaces, group objects and plug in objects being exported into C4D using the VW plug-in? Basically, what works and what doesn't? Quote Link to comment
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