drmdzh Posted December 9, 2014 Share Posted December 9, 2014 I know there has to be a simple way of doing this, but I haven't found it yet... I have set with multiple screens and platforms that are re-arranged on stage for each scene. I've got all the pieces in 3D and can move them around as needed, however, is there a way of saving each "scene", i.e. the positions of all of the pieces, so that I can switch back and forth between them easily without having to drag each piece separately? Thanks. Quote Link to comment
Kevin McAllister Posted December 9, 2014 Share Posted December 9, 2014 The best way I know of is to make the different objects into symbols use a separate layer for each scene. I tend to use as few layers as possible in my file but this is an instance where its the best tool for the job. Kevin Quote Link to comment
drmdzh Posted December 9, 2014 Author Share Posted December 9, 2014 Thanks, this makes sense. Quote Link to comment
JBenghiat Posted December 9, 2014 Share Posted December 9, 2014 Adding to Kevin's reply, you can right-click a layer in the Navigation Palette and choose "Duplicate." If you end your layer names with a number (ie. "sc 1"), VW will even increment the number for the layer name. Also making the scene layers invisible will speed up the process as well. -Josh Quote Link to comment
drmdzh Posted December 9, 2014 Author Share Posted December 9, 2014 Thank you! That's great. Quote Link to comment
Kevin McAllister Posted December 10, 2014 Share Posted December 10, 2014 Great suggestions by Josh. I work the same way. Kevin Quote Link to comment
Benjamin Weill Posted March 4, 2015 Share Posted March 4, 2015 a way to do this with classes instead of layers is to take your platform/furniture symbols and drop them all on scene classes. So you'd have a class for scene 1, scene 2, scene 3...etc. To quickly move between them, I'd create a Saved View for each scene. Quote Link to comment
mjm Posted March 4, 2015 Share Posted March 4, 2015 I'd have to agree with Benjamin here. Up till recently I organized scene shifts by layer but began to run into issues like scenery / masking utilized in multiple scenes, yet not in every scene. I ended up deploying classes which worked exceedingly well. Once classes are created, it becomes a simple matter to create saved views / viewports, which are easily updated if things are added/changed. In the initial planning of a recent show, every scenic aspect was in play, from the masking thru flown scenery to deck-based scenery. and so creating views to reflect the various scenarios was a piece of cake. For example: the giant US platform in the Palace scene used straight steps. The same platforms in a later scene used a section of curved steps and additional platforming / steps atop the base install. It seemed to me that creating the layers to satisfy these types of requirements would end up not as elegant a solution. Quote Link to comment
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