Jezza Posted December 5, 2014 Share Posted December 5, 2014 Hi Everyone I have regularly work with terraced buildings where I will model the building itself and then want a copy of that buildng that can be simplified (sometimes just rendered white), placed on a separate single layer and repeated in a linear array to represent the surrounding buildings. Is there a simple way to combine the floors from separate layers onto a single contiguous layer without having to re-assign elevation heights? Also is there a quick & fast way of creating a shell of the building, like it's possible to use the 2D polygon tool to creat an outline of shapes? Quote Link to comment
mar schrammeyer Posted December 8, 2014 Share Posted December 8, 2014 use design layer viewports Quote Link to comment
Jezza Posted December 11, 2014 Author Share Posted December 11, 2014 (edited) How do you mean? - I want to copy my unified 3D layers and combine them into a single layer so that the floors copied from each layer stack on a single layer as they were in the original unified layers (normally when I copy & paste into a layer each object picks up that layer wall height, so the floors all appear on the same elevation). Once I have a copy of my whole building on a single layer, I want to shell (my next question) or turn into something like a generic solid where I can strip out all fomratting & just have the pure white outline. The main reason for this is to create a street scene, or to place cameras & conduct line of sight analysis, etc. Is that possible with DLVPs? Edited December 11, 2014 by Jezza Quote Link to comment
ray isaacs Posted December 12, 2014 Share Posted December 12, 2014 jezza, sounds similar to what i just got through doing. i simply turned on all the layers, and with snapping on, created some quick extrudes and combined them into a solid addition, then turned off the floors. the floors remained in their own layers and the extrudes were made in one layer together, snapping to the floors. this took only a few minutes. ray Quote Link to comment
Jezza Posted December 12, 2014 Author Share Posted December 12, 2014 Thanks Ray To be honest, that's the way I've been doing it - I normally stick it in plan & use the 2D polygon tool to draw a quick outline & extrude it up. I just wondered if there's a way to do it that retains the outline of the windows/doors/etc to give a slightly more detailed look to the other buildings. Now that 15 has gone 64 bit, it means I can output more renders more easily & I thought it might be time I started making the street scenes look a bit more civilised! Quote Link to comment
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