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Polyline rendering glitch


mchev

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My problem is a Polyline rendering shows two versions in same viewport:

correct way and what seems to be a version in screen plane

Sequence:

1. polyline smoothed using bezier curve is drawn in layer plane on design layer

2. using orbit, an orthogonal 3D view is created

3. rendering is set to shaded polygon

4. a viewport is created to capture the 3D shot

5. in sheet layer, the viewport comes in with the red dashed border indicating a need for update

6. when updated, the polyline appears both in the correct 3D position as well as a screen position, even though the polyline is assigned to the layer plane; all other objects behave as expected for the 3D view

7. converting the polyline to a polygon works, but adds hundreds of vertices, making the polygon next to useless for editing later.

Any ideas why this would happen? Thx.

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